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[Ra2]Ra3 multigunner turret
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Sep 20, 2017 4:19 am    Post subject:  [Ra2]Ra3 multigunner turret Reply with quote  Mark this post and the followings unread

multigunner turret



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CombinE
Vehicle Driver


Joined: 21 Jan 2017

PostPosted: Fri Sep 22, 2017 5:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

nicely done, they r looking good and match the style.

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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Fri Sep 22, 2017 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Needs other turrets.

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Guest (cxtian39)
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PostPosted: Fri Sep 22, 2017 7:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
Needs other turrets.

But IFV logic doesn't support building?

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Sep 22, 2017 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great idea, but something seems off about the texturing. Like it seems too bright and pixellated in some areas.

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IamInnocent
Rocket Infantry


Joined: 28 Dec 2010
Location: East Malaysia

PostPosted: Sat Sep 23, 2017 12:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice! <3

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 02, 2017 4:02 am    Post subject: Reply with quote  Mark this post and the followings unread

RIAKTOR wrote:
Needs other turrets.

Can someone give me some upgrade buildings sample INI codes?
Can AI use it smoothly in ra2/yr/ares like it used GDI defenses in TS (I don't have the TS game)?
Do upgrades use buildup?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 02, 2017 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Can AI use it smoothly in ra2/yr/ares like it used GDI defenses in TS (I don't have the TS game)?


How can you NOT have TS & FS?! They're free-ware! And have been for the past few years!
Though why EA doesn't make RA2 & YR free-ware too is beyond me.
Anyways, here is the TSRules.INI, to make sure everything is in there. FS' rules is here too.
Do note that I remember modifying some small things. And by small things I mean prerequisite changes, etc., nothing upgrade-related (didn't know how, back then).



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FS' Rules. Keep the name to use it.

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TSrules.ini
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The original TSRules. Rename to Rules.ini to use.

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 Filename:  TSrules.ini
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 02, 2017 7:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Razz spectrum turret/add-on/upgrade



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 02, 2017 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Me likey that Airbase more Smile
Also, are you using Toveena's VS_INI by any chance?
AFAIK, he's the one who had the brilliant idea of having all refineries spawn slaves instead of usual miners.
I also see that you're using those little mining-bots #Tongue

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Mon Oct 02, 2017 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

I suggest for: Laser Turret

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 02, 2017 7:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Me likey that Airbase more Smile
Also, are you using Toveena's VS_INI by any chance?
AFAIK, he's the one who had the brilliant idea of having all refineries spawn slaves instead of usual miners.
I also see that you're using those little mining-bots #Tongue

I copied codes from VS_INI Smile
In fact the roof of the airbase can open. I have gone through some complicated codes to make airbase build jumpjets (still testing, both roofs have to open). Harbinger may not be a good example.
Mining-bots are released month ago



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RIAKTOR
Disk Thrower


Joined: 23 Nov 2013

PostPosted: Mon Oct 02, 2017 7:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

This planes are too big.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Oct 02, 2017 7:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Out of curiosity, could we have the art entry for that airbase?

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Sun Oct 08, 2017 12:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

-1s -1s -1s

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Aug 12, 2018 6:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

any chance of a fix to the buildup? it builds up with the turret pointing north, but once deployed, it points north east

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Aug 13, 2018 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

haha why i never notice that

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Aug 13, 2018 11:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I've fixed the Buildup as well as one frame for the normal turrets is using a darker texture for it.

Also could be nice to make a version of the buildup without the Turrets so we can use this as an Allied-esque variant of the Component Towers.



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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Aug 13, 2018 11:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cheers dude.

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