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Advanced Ammo UI for Aircraft/Jumpjet?
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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Fri Sep 22, 2017 9:05 am    Post subject:  Advanced Ammo UI for Aircraft/Jumpjet? Reply with quote  Mark this post and the followings unread

3 things I want to do: give infinite ammo to aircrafts

or/and

give digital ammo count to aircrafts/jumpjets

or/and

make ammo count invisible for aircrafts/jumpjets.


Are these possible? How?

Last edited by lionRA2forums on Sat Sep 23, 2017 7:23 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 22, 2017 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Ammo=-1

edit pips.shp

PipScale=none

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Sat Sep 23, 2017 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:

edit pips.shp


Wait...what I mean is numerical numbers, e.g., instead of having 10 green bars on my unit I have the number 10. I don't understand how the pips.shp works, how do I do this example?


P.S. thanks for the other answers.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Sep 23, 2017 8:07 am    Post subject: Reply with quote  Mark this post and the followings unread

lionRA2forums wrote:
Lin Kuei Ominae wrote:

edit pips.shp


Wait...what I mean is numerical numbers, e.g., instead of having 10 green bars on my unit I have the number 10. I don't understand how the pips.shp works, how do I do this example?


P.S. thanks for the other answers.


PipWrap=1
https://www.modenc.renegadeprojects.com/PipWrap
Edit the empty bar to 0, red bar to 1, yellow to 2, green to 3, blue  to 4, add more if not enough

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lionRA2forums
Disk Thrower


Joined: 17 Feb 2016

PostPosted: Mon Sep 25, 2017 4:38 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
lionRA2forums wrote:
Lin Kuei Ominae wrote:

edit pips.shp


Wait...what I mean is numerical numbers, e.g., instead of having 10 green bars on my unit I have the number 10. I don't understand how the pips.shp works, how do I do this example?


P.S. thanks for the other answers.


PipWrap=1
https://www.modenc.renegadeprojects.com/PipWrap
Edit the empty bar to 0, red bar to 1, yellow to 2, green to 3, blue  to 4, add more if not enough



Thanks I'll play around with thise to try the result I'm looking for.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Sep 25, 2017 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread


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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Sep 25, 2017 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

wow I would like to request feature like PipsFile=pips.shp Pips2File=pips2.shp
it would be sooooo nice to have different units load their own pips files...

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