Posted: Mon Oct 16, 2017 3:07 pm Post subject:
[Q] Chrono Area effect
Does anyone know if Ares allows for a Chrono Bomb with area damage? Last edited by Chaotix000 on Tue Oct 24, 2017 6:53 pm; edited 1 time in total QUICK_EDIT
No, Temporal=yes does not support cellspread so chrono erasing units in a radius is not a possible presently. Your free to do visually usual damaging chrono bomb but it won't have any characteristic of actual chrono. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Tue Oct 17, 2017 10:30 am Post subject:
While that would be a nice feature in itself, it only quite replicates Temporal damage under the provision that an area-of-effect weapon deals enough temporal damage to "kill" anything it could possibly affect, or if we also get an option to make damage, well temporal, in the sense of "resetting a few frames after having been dealt" - because Temporal (with a capital "T") damage does not actually lower the HP of anything it hits - it either continues until the target is "killed" (i.e. warped away), or, if the attack is aborted, the "HP" of the target are reset to full. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Wed Oct 18, 2017 7:09 am Post subject:
That's actually a pretty ingenious way of handling it. Warhead-determined DeathAnims for non-infantry objects, plus custom armor types, would allow a perfect replication of a "Chrono-Bomb". _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
Y'all just kind of went way over my head with the warhead idea.
I have not modded RA2 in years so im trying to jump back in. I had this idea before but when I tried to implement it I got a crash every time. Same with temporal radiation fields. QUICK_EDIT
Joined: 09 Mar 2008 Location: Osaka (JP)/Hong Kong/Germany
Posted: Sun Oct 22, 2017 4:44 pm Post subject:
Hm, in any case, it shouldn't crash. What should happen is that the chrono effect only gets applied to the target of the aircraft, and to nothing else within the CellSpread of the warhead. _________________
Mao Zedong wrote:
Our mission, unfinished, may take a thousand years.
How about a weapon that in effect clusters into a bunch of small projectiles that have the temporal=yes tag but have a cell spread of one. Basically a cluster missle with chrono damaging clusters. QUICK_EDIT
A Temporal=yes attack needs a firer. One target can be attacked by many attackers, but one attacker can only attack up to one target. And an attacker has to be a unit. Thus, no animation damage or something like that, and no multi-target logics like CellSpread.
Temporal "strength" and "damage" is not like normal Strength and Damage, or EMP and similar logics. The attacker (optionally with the help of supporting attackers) has to complete the attack first. If that process is interrupted, "Temporal Strength" will reset. _________________ QUICK_EDIT
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