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 Forum index » Featured Projects » Dawn of the Tiberium Age » Maps
SpecOps Map
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gmak
Vehicle Driver


Joined: 28 Sep 2017

PostPosted: Tue Oct 24, 2017 6:09 pm    Post subject:  SpecOps Map Reply with quote

This is an unfinished SP mission map. I liked that mission on RA2 where you use Navy Seals and wanted to create something similar. Not sure how to end the mission. If you have any good ideas for how I could improve this map please let me know.


Tutorial.ini
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 Filename:  Tutorial.ini
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BattleE.ini
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 Filename:  BattleE.ini
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specialops.map
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 Filename:  specialops.map
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gmak
Vehicle Driver


Joined: 28 Sep 2017

PostPosted: Tue Oct 24, 2017 6:17 pm    Post subject: Reply with quote

You'll need the Rules INI also! Please make a backup of your DTA incase anything gets corrupted (it shouldn't though)


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gmak
Vehicle Driver


Joined: 28 Sep 2017

PostPosted: Tue Oct 24, 2017 6:39 pm    Post subject: Reply with quote

Sorry you need to change something in the House (in FS) make Nod act like Nod.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Wed Oct 25, 2017 1:27 am    Post subject: Reply with quote

The map looks interesting aside from a few under-detailed areas and several road- and cliff errors that I've noticed, but I'm afraid the map is way too narrow to give a good playing experience for anyone who who uses a screen resolution of 1600x900 or higher (I use 1920x1080), so it's best to take that into account for any of your future maps (not only for DTA, but also for vanilla TS or any other TS/RA2/YR mod).

I'm not sure if I'll get the chance to play the mission this week yet (and it won't be before the weekend if I do), so I can only give feedback to the superficial content of the map for now.
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Oct 25, 2017 6:33 am    Post subject: Reply with quote

Note: You should put any rules.ini changes in the map itself.
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