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DebrisAnims/DebrisAnim [done]
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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Mon Oct 30, 2017 5:05 pm    Post subject:  DebrisAnims/DebrisAnim [done] Reply with quote  Mark this post and the followings unread

Hey,

does anyone know why there is this inconsistency with the DebrisAnims-Tag?
In ModEnc it is listed as DebrisAnims https://www.modenc.renegadeprojects.com/DebrisAnims
but in rulesmd there oftentimes is DebrisAnim with multiple entries behind it - when I tried to change it the game could not start; I immedeatly lost [of course I resetted that]. So what's that?

Last edited by Ich-Henker on Mon Oct 30, 2017 6:29 pm; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Oct 30, 2017 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

DebrisAnims is the correct key, DebrisAnim doesn't exist.
WW sloppy coding made them use the false key.

The reason why "enabling" them doesn't work is, because the many debris entries are written in lowercase. Thus the game can't find the anim.


Open gamemd.exe with a hex/text editor and search for a key. If you can't find the key, then it doesn't exist. Easy/fast way to tell yourself which key the game understands.

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Ich-Henker
Flamethrower


Joined: 06 Aug 2015
Location: Germany

PostPosted: Mon Oct 30, 2017 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you! This faulty tags really annoy me.

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