What we really need fixed is the NAMISL_E.shp in stock-RA2.
Unless it was fixed in some patch I don't have.
(NAMISL_E has the silo pointing towards the player, while NGMISL_E has the correct orientation (bottom-left)) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I didn't see any problems with NAMISL_E, that's why I didn't include it. It's just like the generic one that facing to SW/RA2's South. Not sure if this is the correct answer to your question.
Any comparisons will have a better explanation. _________________
Quote:
Humans were born for two things: to pray and be productive.
I didn't see any problems with NAMISL_E, that's why I didn't include it. It's just like the generic one that facing to SW/RA2's South.
I chked the SHP before my first post. The Silo points to South/RA2's SE in NAMISL_E. But like I said: I'm pretty sure it was patched at some point, but I don't have that patch. XWIS does. Sorry for the confusion. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
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