Posted: Fri Nov 10, 2017 3:15 am Post subject:
Making AI Oftenly Used
Hello, guys.
I am currently reworking "Megawealth" gamemode by improving it's AI (thanks to CnCNet Client that made this possible).
But the AI is seldom to appear (especially when AI Boosters are toggled on).
Checked the CnCnet client. In Brutal AI INI, the max defensive teams
is set to 0, to favour attack teams. And you have made these as
IsBaseDefense=yes, so it exceeds the limit. So, either raise the max
def limit or make these as IsBaseDefense=no.
Your weights are well above average and threat posed is not related. QUICK_EDIT
E1 for something critical on a MW map like capturing derricks, a high weight is necessary, the mistake he's making in that regard is the quantity of the condition.
You should have multiple triggers with increasing weights for 1 thru 4 derricks if you're serious about MW. So for example if the enemy has 4 derricks you should have 1000, but if they have 1 derrick then 100 is more reasonable. So your cumulative weight to capture will increase the enemy 4 derrick attack by the weights of all applicable triggers, 1000+500+250+100 if that's how you set them.
You can also do the inverse, have triggers that capture more derricks the less the AI owns, but there's no answer which way is best, some of everything is more adaptable. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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