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Problem with teleporter unit
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what_ta_what
Civilian


Joined: 18 Oct 2017

PostPosted: Wed Nov 22, 2017 12:12 pm    Post subject:  Problem with teleporter unit Reply with quote  Mark this post and the followings unread

Sometimes the unit only teleports 5,3 or 2.
1. How can I make it to teleport to maximum of 5 units?
2. Is there a way to make it unload immediately?
3. Is it a bug that if there's more than 3 portal the succeeding portal can't be teleported? When I make it 5 portals, and teleported them on #4 and #5 portal the unit will teleport on the first portal they teleported.
4. Is it ok to add sticky animations with infinite loop to the portal? Or it will make the game laagy?

[CHBL]
UIName=Chrono Blaster
Name=Chrono Blaster
Image=CHBL
Prerequisite=Factory
Primary=CBlaster
ElitePrimary=CBlasterE
Strength=650
Category=AFV
Armor=heavy
TechLevel=3
Sight=10
Speed=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AllowedToStartInMultiplayer=no
Cost=500
Soylent=750
Trainable=yes
SelfHealing=yes
Points=125
ROT=3
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
CreateSound=CBlasterCreated
VoiceSelect=CBlasterSelect
VoiceMove=CBlasterMove
VoiceAttack=CBlasterAttack
VoiceFeedback=CBlasterFeedback
VoiceSpecialAttack=CBlasterSPLAttack
DieSound=GenVehicleDie
MoveSound=PrismTankMoveStart
CrushSound=TankCrush
MaxDebris=6
;Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=80 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=300, 300, 425
TiltsWhenCrushes=false
Weight=3.5
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
VeteranAbilities=STRONGER,FIREPOWER,ROF
EliteAbilities=STRONGER,FIREPOWER,ROF
ImmuneToRadiation=yes
ImmuneToPsionics=yes
OmniCrushResistant=yes
Turret=no
IsTilter=no
WalkRate=5
Size=5
NoMovingFire=yes
Bunkerable=no
Dock=PORTAL
DockUnload=yes
;ChronoInSound=ChronoMinerTeleport
;ChronoOutSound=ChronoMinerTeleport
;VoiceEnter=ChronoMinerReturn
Teleporter=yes
Locomotor={4A582747-9839-11d1-B709-00A024DDAFD1} ;teleport locomotor
Weeder=yes
Storage=10000
PipScale=Tiberium
PipWrap=1
PipsDrawForAll=no
BuildLimit=5

[PORTAL]
UIName=Name:Chrono Blaster Portal
Name=Chrono Blaster Portal
BuildCat=Combat
Strength=4000
Armor=concrete
Prerequisite=Factory
TechLevel=1
Adjacent=200
Sight=12
DetectDisguise=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=500
BaseNormal=no
Points=90
Power=-10
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
MaxDebris=15
MinDebris=5
Primary=NeutronRifleE
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,LGSparkSys
IsBaseDefense=yes
HasStupidGuardMode=false
BaseNormal=no
Selectable=yes
Repairable=yes
ClickRepairable=yes
NumberOfDocks=10
NumberImpassableRows=1
;FreeUnit=
Cloakable=yes
CloakGenerator=yes
CloakRadiusInCells=3
Sensors=yes
SensorsSight=10
PsychicDetectionRadius=10
Unsellable=yes
TogglePower=yes
RadarVisible=no
RadarInvisible=yes
Capturable=false
Bombable=no
CanC4=no
Spyable=no
Warpable=no
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
Drainable=no
BuildLimit=3
CrateBeneath=yes
CrateBeneathIsMoney=yes
AIBuildThis=no
Weeder=yes
Storage=20000
PipScale=Tiberium
PipWrap=1
PipsDrawForAll=no
DockUnload=yes

[PORTAL]
Image=GADEPT
Remapable=yes
Normalized=yes
Cameo=FIXICON
Foundation=3x3
ZShapePointMove=60,30 ; SJM is fixing zshape/zshapelocky problems, changed from 0,0
Height=3
AnimActive=0,7,2
Flat=yes
Buildup=GADEPTMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
BibShape=GADEPTBB
SpecialAnim=GADEPT_A
SpecialAnimDamaged=GADEPT_AD
SpecialAnimZAdjust=0
SpecialAnimYSort=543
SpecialAnimTwo=GADEPT_B
SpecialAnimTwoDamaged=GADEPT_BD
SpecialAnimTwoZAdjust=0
SpecialAnimTwoYSort=543
SpecialAnimThree=GADEPT_C
SpecialAnimThreeDamaged=GADEPT_CD
SpecialAnimThreeZAdjust=0
SpecialAnimThreeYSort=543
IdleAnim=GADEPT_D
IdleAnimDamaged=GADEPT_DD
IdleAnimZAdjust=0
IdleAnimYSort=543
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
QueueingCell=10,1
AddOccupy1=1,0
AddOccupy2=1,0
AddOccupy3=1,0
AddOccupy4=1,0
RemoveOccupy1=3,1
RemoveOccupy2=3,1
RemoveOccupy3=3,1
RemoveOccupy4=3,1
DamageFireOffset0=-67,22

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