Posted: Sun Dec 24, 2017 5:42 am Post subject:
Paradrop not working
Hi Guys, I'm not sure what went wrong, but my paradrop special (both from the tech airport and american paradrop special) doesnt work. The icons are there in game and can be pressed, as well as you can select where to drop the paratroopers. The planes however, never arrive. They don't arrive at all, but the paradrop special refreshes normally. I attached a notepad file with all paradrop related entries. Hoping for your help.
The only thing I edited related to paradrop are the units it drops.
Odd. I can't find anything. Someone should re-chk just in-case.
Try setting Sight= to 5 or some other value higher than 1, but no higher than 11.
(This'll show whether or not the planes even spawn in the first place, and were always shot down) _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
So I tried it out and still, no success. I tried it out on different maps too, the planes just wouldnt appear on the map. Could the problem be related to any FA2 ini file or any map settings? The only thing I configured yesterday was placing the ini file of FA2 for TX2.02a. QUICK_EDIT
The only thing I configured yesterday was placing the ini file of FA2 for TX2.02a.
From my post here or ModDB, I hope
But no, it's not related to FA2, AFAIK. The only things FA2 can screw up are triggers and terrain, although that's only if TX's FA2 inis were used without fixing ActionRA2.11 or having expand(md)06.mix in the game's folder. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Quick answer? Nah, you just happen to be lucky I'm online.
But it's not necessarily an EXE issue, unless it wasn't working before. And, like I said, there could be something I missed.
Either way, I recommend going for XWIS' version if you want a new install. Mind you, it's just the EXEs you want.
You do NOT want it to overwrite the MIXs. Trust me. You won't have any music, cutscenes or campaign mission afterwards. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
General is where they're supposed to be. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Well, I did another recheck. As I was reviewing the rules for paradrop, i remembered using Ares Logic in some of my rules. Since it was a fresh install, I did not install Ares yet. Proceeded to download and use Ares and viola, it worked. Somewhere in rules, it probably uses Ares logic which probably messed with paradrop. QUICK_EDIT
Figured you had Ares considering your PDPLANE had CrashSpin=, which is an Ares tag... _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed Dec 27, 2017 11:24 am Post subject:
You used custom Actions and that's how YR reacts on them, so yeah, that tends to happen. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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