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[TS] CABAL Harvester
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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Thu Dec 28, 2017 10:27 pm    Post subject:  [TS] CABAL Harvester Reply with quote  Mark this post and the followings unread

Since SP won't be needing it, here you have an automated harvester that will ensure CABAL's inevitable victory.

EDIT: Added a slightly longer version.



charv.png
 Description:
Ingame
 Filesize:  49.28 KB
 Viewed:  3776 Time(s)

charv.png



charv2.vxl
 Description:
Slightly longer version.

Download
 Filename:  charv2.vxl
 Filesize:  37.2 KB
 Downloaded:  61 Time(s)


charv.vxl
 Description:
Credit if you use it.

Download
 Filename:  charv.vxl
 Filesize:  35.75 KB
 Downloaded:  60 Time(s)


Last edited by Agent Z on Wed Jan 03, 2018 11:29 pm; edited 1 time in total

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PillBox20
Commander


Joined: 28 Sep 2013
Location: Plovdiv, Bulgaria.

PostPosted: Thu Dec 28, 2017 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where is my "like" button... ah, here it is!


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 28, 2017 10:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

not bad.
It's a tad small/short for my taste and imo could also use a bit more Cabal'ish textures, mainly a tad brighter blue metallic chrome, similar to the core defender.
Though i guess for the industrial part of Cabal's army, this could fit with its current texture as well.

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OverWatch
Rocket Infantry


Joined: 23 Jun 2016
Location: The lijiang tower

PostPosted: Fri Dec 29, 2017 7:13 am    Post subject: Reply with quote  Mark this post and the followings unread

KaWaYi ! Very cute !

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Dec 29, 2017 7:26 am    Post subject: Reply with quote  Mark this post and the followings unread

No CHORV?

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ForceDot
Vehicle Drone


Joined: 09 Oct 2015

PostPosted: Mon Jan 01, 2018 3:43 am    Post subject: Reply with quote  Mark this post and the followings unread

I love this, it looks like mixure between creature and machine. More like this!

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Mon Jan 01, 2018 3:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds odd, but can you RA2-ify this?

It seems like Yuri might benefit from it, should you give it his colours and bigulate it a tad.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jan 01, 2018 8:57 am    Post subject: Reply with quote  Mark this post and the followings unread

MRMIdAS wrote:
Sounds odd, but can you RA2-ify this?

It seems like Yuri might benefit from it, should you give it his colours and bigulate it a tad.
SECONDED!

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Agent Z
AA Infantry


Joined: 05 Sep 2013
Location: LocationNotFoundException at RealLife.Location.find() at line: -1

PostPosted: Wed Jan 03, 2018 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I added a slightly longer version, without changing much else.

The texture was made to fit with the other units in SP, but I think I will let it be. Changing the colours should be as simple as using the colour replace though.
I didn't make a unloading image, because the door opening at the back would be hardly visible when open anyway.

And yes, I could try making a somewhat bigger version of this for YR when I got some time.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jan 04, 2018 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one, cheers dude

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