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 Forum index » Featured Projects » Dawn of the Tiberium Age
The Locomotion of Locomotives
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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Thu Jan 18, 2018 8:23 pm    Post subject:  The Locomotion of Locomotives
Subject description: If you add coal will it go?
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Hello and good afternoon everyone,
Today I would very much like to discuss trains in the DTA universe. As I am sure a lot of you have noticed that DTA has some fancy looking locomotives as assets, and in some maps.

However while we see them gliding through the maps causing untold destruction upon slow moving units I'm curious to know what other applications they could be used for. While that is a very technical sounding question that may be something better asked of one of the developers, I'm more interested in ideas people would like to see one of the various trains be used for.

In the past I have seen trains in C&C be used for the following uses:
Transport of units
As a run away car to eliminate enemy units
As a segue to either end or begin a level
As a race against the clock
Or to simply run its scheduled route through an area

I have some interesting ideas that I would like to bounce off of everyone and I hope those participating may also have interesting ideas.

After sifting through the DTA assets I notice specific cars with resources in them, I'm curious to know if there is a way to have them "deposit" them at a location or simply give the player resources after the locomotive completes its route?

Another idea I had is to have the player protect a specific train from destruction. However I am unsure if the AI has the capacity to support such a function.

My last idea was to have a scenario in witch the player has to defend a location until the locomotive is loaded with an explosive, which after loading would send the train to a heavily populated area to detonate.

What are your thoughts on this topic?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Jan 18, 2018 9:01 pm    Post subject: Reply with quote

In the Staff forum, I made an example map showing how to create a train delivering resources


An AI trying to protect a moving train surely ends in many deaths of the protecting AI by walking on the tracks in front of the train.

A player could get the objective to protect a train, but since trains usually move pretty fast, it would be hard to keep up with it.
It would be no problem to create a trigger that makes an AI team attack a certain train.


To wait till train is loaded or till it delivers crate is not really new and even done in several of the original TS campaign missions.
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Einhander
Cyborg Soldier


Joined: 17 Apr 2014

PostPosted: Fri Jan 19, 2018 1:19 pm    Post subject: Reply with quote

Great input LKO, I think I can do some interesting things with the resource train idea.

Can the cars carry any resource or just tiberium?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jan 19, 2018 11:03 pm    Post subject: Reply with quote

There are cargo wagons for each of the 5 resources (Riparius, Vinifera, Ore, Gems or Scrap).
All 5 are usable, however you have to decide which one for certain map, since the logic to change the wagon works only for one type
It's using the hardcoded TRUCKA changes via trigger to TRUCKB logic. So what you see in the gif are TRUCKA's with the complete wagon code and Image=TRNFACNR (Riparius wagon) applied, which change to TRUCKB's with the complete wagon code and Image=TRNFACNE (Empty wagon)

Instead of wagons, the same logic can be also used to have one of the civil cargo freighters deliver resources.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 20, 2018 8:14 am    Post subject: Reply with quote

3rd ship from bottom looks like it's delivering Spice #Tongue
Also, this doesn't work, but my guess is it's called Staff forum for a reason. Shame we will never know how to follow in LKO's steps Smile
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