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Should C&C4 Tiberian Twilight be in the Official C&C Story?
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NucleiSplitter
Laser Commando


Also Known As: martx
Joined: 28 Oct 2016
Location: PH

PostPosted: Sun Jan 14, 2018 2:30 am    Post subject:  Should C&C4 Tiberian Twilight be in the Official C&C Story?
Subject description: It all ended in C&C3KW right?
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If Kane went through that portal in the end of C&C3KW, that should be the start of the RA Unverse, right?

C&C4 doesn't add up for me, because of what I've heard from a video called "Rise of Command and Conquer Redux"... So should it be in the C&C Universe or no?

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sun Jan 14, 2018 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't know about the video you're talking about, but from what I can tell EA just ran out of money when they made C&C4 and just threw the scraps they had for C&C out there and called it the official ending (even though it was originally meant to be a spin-off arena game).
And even when you put that aside, the story writing between everything up to TS (Firestorm) and everything that came after is clearly very different, so it's better to just look at it as 2 separate stories anyhow.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jan 14, 2018 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

C&C 4 is an abomination to all RTS and C&C fans alike.

I say burn it and never talk about it ever again.

So no, it shouldn't be looked at as the true ending, or even looked at it at all, story-wise.

Gameplay-wise: rather interesting concept of re-using the mobile war factory we saw in FS and then never again.
Inspired me to make a Crawler War-mode and mobile Barracks and Helipads Smile

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Last edited by TAK02 on Sun Jan 14, 2018 12:36 pm; edited 1 time in total

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Jan 14, 2018 12:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Red Alert is a prequel to Tiberium Dawn not a squeal to Kane's Wrath...

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jan 14, 2018 12:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Red Alert is a prequel to Tiberium Dawn not a squeal to Kane's Wrath...

Can't we see RA2 as the prequel to TD?

C&C Legos solved the continuity problem RA2 introduced.
Kinda.

I would've suggested RA3 as TD's prequel as Einstein doesn't exist there, but that would mean no nukes for Nod in TD and beyond.

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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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EVA-251
General


Also Known As: evanb90
Joined: 20 Feb 2005
Location: o kawaii koto

PostPosted: Mon Jan 15, 2018 5:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Never liked the RA->TD continuity. Reeks of a retcon. TD presents itself in a way that makes it pretty clear it's occurring in an unaltered, post Cold War timeline that departs from ours with the Tiber River meteor impact in 1995.   Convenient from a marketing standpoint to call RA a prequel, but executed extremely halfheartedly.

I mean, if you want to get down to it, EA owns everything about CNC. So technically yes, CNC4 is officially part of the CNC story. Does it fit even slightly? No, not really. And in my opinion, it doesn't really matter. Even the early CNCs had pretty mediocre writing and were extremely light on lore/world building. It's a series that stretches nearly a century, and of that, we have clear, unambiguous details on maybe a decade's worth.

The irony is that the least serious game of them all (RA3) is the one that has the most lore, with its lengthy unit profiles.

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Former Project Lead Developer Star Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007)

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UNSC THE CHILL OF WAR
Combat Engineer


Joined: 15 Nov 2017

PostPosted: Mon Jan 15, 2018 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:

I would've suggested RA3 as TD's prequel as Einstein doesn't exist there, but that would mean no nukes for Nod in TD and beyond.


Well, Dr. Zelinsky was from the previous timeline, so he would probably know about nuclear physics, and invent the nuke for the allieds, who are protecting him

I might be wrong here but thats my theory

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