Posted: Sat Jan 20, 2018 3:04 pm Post subject:
Could anyone tell me how to make 32 faces turret in Blender?
I used CnC_template2_10 to making shps with blender.
What makes me headaches is that I'm not a student of 3d , and I've learned a little lesson by myself. Now I have a technical problem. I don't know how to get the surface animation of the building, and I don't know how to adjust the center point of the turret. If anyone who uses Blender has just seen this post, please give me a hand and tell me, thank you.
Im REALLY need your help.
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
Holy hell those polys make me want to die inside for looking at them. I can't understand how you can make it look so well with such a chaotic mess of vertexes.
If you're looking to move the rotation point for the turret as I imagine: Go into Edit mode with turret selected, put your cursor over the point you want to set as the origin, you can snap to the central vertex if you have one, (I imagine it's a cylinder) with Shift+S (if not, then try and put your cursor as close as possible). Then hit Shift+Ctrl+Alt+C and choose "Center to 3D Cursor".
(I know there's a million commas and it's practically a run-on sentence, sue me.) _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.
TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. " QUICK_EDIT
The default setting is ease in/out which means slow start and end, with this setting things move smoothly
But in your case you want things move uniformly rather smoothly so you want the linear setting
Blender may/should have something similar
The default setting is ease in/out which means slow start and end, with this setting things move smoothly
But in your case you want things move uniformly rather smoothly so you want the linear setting
Blender may/should have something similar
Thank you so much! The problem has been solved! _________________ hello sleepwalker QUICK_EDIT
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.
TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. "
Do you see a button that shows up & down arrow with a white cube in the down-left screen? _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
1- Select the turret.
2- press the "i" hotkey, then select the keyframe as 'rotation' in the specified frame.
3- The distance between from first to last keyframe insertions should be 32 in number, for example: insert rotation keyframe in frame number 0, then go to frame number 31, then rotate the turret 360 degree, then insert the 'rotation' keyframe.
4- go to dope sheet editor type, it's under the 'operator' section.
5- press 'key' section, and select 'handle type', then select vector.
6-the rotation should be sharper, and not smooth.
7-this is really useful for making buildings for TS/RA2 SHPs.
TANKE YOU.But how can i make rotation sharper?And If I do not manually adjust the angle of each frame, the rotation angle is not uniform, not as you say, each frame is 11.25?
also I don't know where is "dope sheet editor type, it's under the 'operator' section. "
Do you see a button that shows up & down arrow with a white cube in the down-left screen?
yes,i found it,and i solve it,thank you~
By the way, do you know how to render a translucent shadow of it, or how to change the color of the shadow? _________________ hello sleepwalker QUICK_EDIT
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