Posted: Sun Jul 02, 2017 5:33 pm Post subject:
Texture exporter dimension issue
I tried exporting the texture of the voxel in this PPM topic however it cuts off the top parts such as the radar dish. It seems that the texture width is defined by the width of the voxel and does not take into account height, which obviously means cutting off those parts of the side view for some voxels. _________________
Screw AttachEffect. Can't think of any use for it.
Thanks for reporting this bug. You've touched in one of my weakest spots with VXLSE III. Since I didn't code it and I don't remember to ever have touched the Texture code (except for indenting it), I'll have to study it from scratch. I'll work on it once my situation with my doctorate improves. QUICK_EDIT
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