Posted: Sun Feb 04, 2018 6:36 pm Post subject:
Strange behaviour regarding custom Ivan Bombs
Subject description: Ares 1.0
SO, after someone shared a Virus Ivan Bomb, I finally decided to implement it, and ran into a strange problem, Custom Ivan Bombs won't target Bridge Repair Huts unless Ivan=yes is set.
However, by setting Ivan=yes, the Virus gun gets a dynamite cursor, which cannot be overridden by Custom Cursors.
Obviously neither of these situations is ideal, so does anyone have any idea for a fix for this if I've derped and missed something obvious?
If not, can I request that Custom Cursors override Ivan=yes cursors? or at least let Custom Ivan Bombs target Bridge Huts if IvanBomb=yes is set. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
I had the same issue trying to get the example from the Ares Documentation working in otherwise vanilla YR. Here's my workaround for the time being:
• Remove "Immune=yes" from [CABHUT] ("Immune=yes" prevents it from being targeted by everything but "C4=yes" or "Ivan=yes" units)
• Add "bridgehut=0%" to [ArmorTypes] (emulates the immunity to damage but technically allows weapons to target it)
• Add "versus.bridgehut=2%" to all "IvanBomb=yes" warheads (lets IvanBomb=yes weapons target it. Can be any number above 0% but I just use 2% since this is the bomb-placement weapon and not meant to damage things)
Units can force-target the bridge hut, but won't fire on it. And cursors work properly since "Ivan=yes" doesn't need to be set on the bomb-placing units. QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum