[YAREFNX]
Remapable=yes
Cameo=NREFICON
Foundation=4x3
Height=6
ZShapePointMove=30,15 ; SJM is fixing zshape/zshapelocky problems, changed from 24,-48
Buildup=NAREFNMK
DemandLoadBuildup=true
FreeBuildup=true
BibShape=NAREFNBB
QueueingCell=4,1 ;gs A harvester will aim for this cell if it wasn't allowed to reserve the docking cell and therefore the refinery
;WaitingOffset0=512,-256,0
;WaitingOffset1=512,256,0
;WaitingOffset2=768,-256,0
;WaitingOffset3=768,256,0
;WaitingOffset4=1024,-256,0
;WaitingOffset5=1024,256,0
;WaitingOffset6=1280,-256,0
;WaitingOffset7=1280,256,0
;DockingOffset0=256,0,0
NewTheater=yes
ActiveAnim=YAREFNX1
ActiveAnimZAdjust=-30
ActiveAnimDamaged=YAREFNX1D
;ActiveAnimTwo=YAREFNX2
;ActiveAnimTwoZAdjust=-5
;ActiveAnimTwoDamaged=YAREFNX2D
ActiveAnimTwo=YAREFNX_C
ActiveAnimTwoPowered=Yes
ActiveAnimTwoZAdjust=-40
ActiveAnimTwoDamaged=YAREFNX_CD
ActiveAnimThree=NAREFNL3
ActiveAnimThreeZAdjust=-5
ActiveAnimThreeDamaged=NAREFNL3D
ActiveAnimFour=NAREFNL4
ActiveAnimFourZAdjust=-5
ActiveAnimFourDamaged=NAREFNL4D
SpecialAnim=NAREFNOR
SpecialAnimZAdjust=-50
;SpecialAnimX=800
;SpecialAnimY=800
;ActiveAnim=NAREFN_C
;ActiveAnimZAdjust=-100
;ActiveAnimTwo=NAREFN_B
;ActiveAnimTwoZAdjust=-250
;ActiveAnimTwoPowered=no
;PreProductionAnim=NAREFN_A
;ProductionAnim=NAREFN_AR
OccupyHeight=4
CanBeHidden=False
CanHideThings=true
RemoveOccupy1=0,-2
RemoveOccupy2=1,-1
RemoveOccupy3=1,-2
RemoveOccupy4=2,-1
RemoveOccupy5=-2,0
RemoveOccupy6=-2,-1
RemoveOccupy7=-2,-2
RemoveOccupy8=3,1
DamageFireOffset0=30,30
I cant see ActiveAnimZAdjust having any effect, whether the value is high negative, low negative, high positive or low positive. It just wont put the animation on top of everything else QUICK_EDIT
Are you sure you don't use Image=YAREFNX on the building with a different [ID] in rules.ini? _________________ SHP Artist of Twisted Insurrection: Nod buildings
I used to struggle with this but finally I solved it but I forgot how
There are two tags you need to set I think
SuperAnimYSort=700
SuperAnimZAdjust=-5 _________________
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