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DeployToFire=yes gets stuck
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 01, 2018 1:57 am    Post subject:  DeployToFire=yes gets stuck Reply with quote  Mark this post and the followings unread

If a DeployToFire=yes unit is at a place it can't deploy, e.g. not enough space, on the ores, on building ruins, etc, and you order it to attack something within it's weapon's range, it gets stuck, and EVA keeps saying "can not deploy here" forever.
Does this happen in TS? Or it's broken in Ra2/YR?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Mar 01, 2018 6:22 am    Post subject: Reply with quote  Mark this post and the followings unread

This doesn't always happen.
It seems like if the distance required to move is larger than it's weapon's range, it gets stuck

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Mar 01, 2018 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

In TS the unit simply stops and does nothing.
Most mods in TS prevent this by giving the deployed building PlaceAnywhere=yes, this way making sure it can always deploy.

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