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Why won't my firestorm work?
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Mon Mar 12, 2018 9:43 pm    Post subject:  Why won't my firestorm work? Reply with quote  Mark this post and the followings unread

I have simply transferred the anims from tibsun to the ra2 directory and applied some code.

I am getting issues, such as - no cameo displayed (i even transferred cameo)



Superweapons List
Code:
1=NukeSpecial
2=IronCurtainSpecial
3=LightningStormSpecial
4=ChronoSphereSpecial
5=ChronoWarpSpecial
6=ParaDropSpecial
7=AmericanParaDropSpecial
8=PsychicDominatorSpecial
9=SpyPlaneSpecial
10=GeneticConverterSpecial
11=ForceShieldSpecial
12=PsychicRevealSpecial
13=FireStormSpecial



Firestorm itself
Code:
[FirestormSpecial]
Name=Firestorm Defense
IsPowered=true
RechargeVoice=00-I162
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=5
Type=Firestorm
SidebarImage=FSTDICON
;SidebarImage=IRCRICON
UseChargeDrain=true
SpecialSound=ForceShieldFading;gs wildcard sound hook.  In this case, play at ForceShieldDuration - ForceShieldPlayFadeSoundTime after firing
StartSound=ForceShieldStarting;gs no anim to hook this on to, so hook it here.
FlashSidebarTabFrames=120; default is always, put 0 for never, or a number for x
ShowTimer=yes
SW.ChargeToDrainRatio=.333


I simply transferred the anims, general section
Code:
FirestormActiveAnim=GAFSDF_A
FirestormIdleAnim=FSIDLE
FirestormGroundAnim=FSGRND
FirestormAirAnim=FSAIR



Not only will my superweapon not display animations on my firestorm wall sections when weapon is fired---- it will also not display sidebar cameo, just displays black. And charges in a jumpy/glitch way

I also reactivated anims from ;animations list

I am sure i have missed a step in reactivating this superweapon --- but not sure.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Mar 12, 2018 10:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Do you read the Ares Doc?

Ares Doc wrote:

[AudioVisual]->FirestormActiveAnim=
[AudioVisual]->FirestormIdleAnim=
[AudioVisual]->FirestormGroundAnim=
[AudioVisual]->FirestormAirAnim=


AnimalMan wrote:
I simply transferred the anims, general section
Code:
FirestormActiveAnim=GAFSDF_A
FirestormIdleAnim=FSIDLE
FirestormGroundAnim=FSGRND
FirestormAirAnim=FSAIR


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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Mar 13, 2018 5:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Is it FireStormSpecial or FirestormSpecial?

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Mar 13, 2018 5:55 am    Post subject: Reply with quote  Mark this post and the followings unread

yeah the tags were in audiovisual. not general my mistake. I check the capital on that S now.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Mar 13, 2018 6:06 am    Post subject: Reply with quote  Mark this post and the followings unread

behold - the capital S was the issue #Tongue

works a charm now.

Thanks

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