Posted: Wed Mar 14, 2018 9:59 pm Post subject:
Is it possible to give a unit a charging weapon?
Since Charges has been removed since RA2, I'm unaware of any way to give a unit a weapon that has a charging period (buildings are covered by delayed-fire anims, of course). The Gattling feature comes to mind as a possible method, but I would like the unit to have a different weapon that is supposed to be used for different ground targets, which would prevent Gattling weapons to fire at all (since, apparently, if one weapon in a stage is prohibited from hitting a target because of 0% versing, the other weapon may not fire either). Is there any other exploit to reintroduce a charging effect, ideally with an animation tied to the charging as well? QUICK_EDIT
What he requests reminds me of the Tesla Tank in red alert.
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If it has just one weapon you can simulate it with ammo as well.
possibly the cleanest method^^^
however
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Initial vehicle passenger with gattling
Opened Topped - YOu can put an infantry inside - like battlefortress (no pip) using initial payload, with nomanualunload to fire at least one of your weapons ---- and then try the gattling on top of this, or make use of primary and secondary.
^^^ I guess Cxtian has suggested a method in which to appear as the vehicle has 3 weapons ---- as open topped, initial payload, nomanual unload allows u freedom to stick an infantry in there to front at least one of the weapons.
If u do this you'll need to mess with survivors to make sure they dont come out when its destroyed. QUICK_EDIT
By "vehicle passenger" I mean vehicle as passenger.
You can put many vehicles inside a vehicle so that you can have multiple gattling systems. _________________
If it has just one weapon you can simulate it with ammo as well.
As I want the unit to use two weapons, I will go with the method of giving it an InitialPayload passenger to carry the charging weapon. But I'm curious as to how a charging weapon could be created by means of ammo, unless you mean a weapon that charges even when the unit is not assigned an attack command (i.e. the normal ammo function). QUICK_EDIT
By "vehicle passenger" I mean vehicle as passenger.
You can put many vehicles inside a vehicle so that you can have multiple gattling systems.
Wow had no idea vehicles could fire out from transports, just tried and it worked, but gattling does not work. _________________
ayylmao on Discord QUICK_EDIT
As I want the unit to use two weapons, I will go with the method of giving it an InitialPayload passenger to carry the charging weapon. But I'm curious as to how a charging weapon could be created by means of ammo, unless you mean a weapon that charges even when the unit is not assigned an attack command (i.e. the normal ammo function).
With Ares you can have the primary weapon be a charging stage that uses up the ammo, then when its depleted it can swap to the secondary weapon to fire for real. Personally I find it more reliable than cyclic gatling that will skip stages after a couple of rounds. QUICK_EDIT
Hey everyone! does any unit are not Immune To EMP inside Open Topped vehicles take effect from EMP weapon when the vehicles being attack by weapon have postive EMP values? _________________ Under 2 year in conscription for socialism. QUICK_EDIT
I would never of even considered open topped vehicles transports with initial payload
By Using AMMO -- although in all cases you won't get a pre-attack charge - you will have a controllable delay variable while the ammo reloads, which - after the initial shot --- will appear as if its a pre-attack charge. But technically isnt. QUICK_EDIT
I understand the others - but why not magnatron? What happenes?
Unit lifted are not able to fire. If you use opentopped to initiate multi-weapon, not all weapon is disabled when the unit is lifted. _________________
Yeah, the Battle Fortress doesn't fire its weapon, but the passengers do, fun if you've got Sammy and Arnnie in there.... _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
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