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twisted insurrection - globotech in skirmish
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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glorsh66
Civilian


Joined: 16 Mar 2018

PostPosted: Fri Mar 16, 2018 7:29 pm    Post subject:  twisted insurrection - globotech in skirmish Reply with quote  Mark this post and the followings unread

Why can't i play with globotech in skirmish mode? It's a whole new faction!

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Mar 16, 2018 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Short answer - they don't have enough building graphics.

Long answer - Firstly, they don't have enough building graphics, especially build-up animations, which are essential for a playable faction. Unfortunately active 3D modelers/animators (not counting voxelers) are a rarity in the classic C&C community, which leaves many mods, TI included, perpetually craving for new building art. Even MO, despite its popularity, has only placeholder buildups for all of its Foehn buildings.

Secondly, GloboTech has long been the explanation for the various tech buildings scattered around in skirmish maps. If GloboTech become a multiplayer faction one day, there's still the task of replacing all of the preplaced tech structures with new ones. Having capturable GT buildings would give no advantage to GT players and thus would be greatly unbalanced.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Mar 16, 2018 10:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

They're not placeholder though.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Mar 16, 2018 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

I could be noob. Isn't buildup just moving every mesh down into the ground one after another?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Mar 17, 2018 12:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Also non-playable factions are always more fascinating. A bit of tease is always good.

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Nazgutack
Vehicle Driver


Joined: 19 Mar 2018

PostPosted: Mon Mar 19, 2018 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Also non-playable factions are always more fascinating. A bit of tease is always good.


Pretty much this. Besides, they're a military firm, not a superpower like Nod or GDI. Honestly in some ways I feel like they already have too high of a significance in the storyline.

Besides, if a 3rd faction is introduced, I would so much rather it be the Forgotten

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arandompersons
Vehicle Driver


Joined: 11 Jul 2019

PostPosted: Thu Jul 11, 2019 5:59 pm    Post subject: Reply with quote  Mark this post and the followings unread


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