Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Thu Mar 29, 2018 10:05 pm Post subject:
Final Alert object categories
I was wondering how one can edit FA2 to change the categories on the left side (what is the best tool/method to do so)? I saw that for example TI had them differently organized for Final Sun.
It would be great to be able to reorganize the "other" buildings section for example into smaller subcategories, so that it would be easier to search through. QUICK_EDIT
IIRC FinalAlert is more stupid hardcoded and it's not possible to do the same workaround as TI's FinalSun.
In TI's FinalSun I hex edited the exe to read a finalmap.ini instead of firestrm.ini (it changed over time to maprule.ini with the invention of subfolders). This way the ini is only read by FinalSun, not the game.
Then i added in finalmap.ini new sides for the categories and assigned each building to one of the sides.
Since firestrm.ini (finalmap.ini) expands/adds/changes stuff on top of rules.ini, it allowed to change objects for the map editor only. Like giving them a different name in the editor as well, or another image in case of special objects like light posts.
IIRC in FinalAlert it doesn't work to add sides to be used as categories. Though the last time i touched that editor was over 10 years ago. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 05 Sep 2013 Location: LocationNotFoundException at RealLife.Location.find() at line: -1
Posted: Fri Mar 30, 2018 12:47 am Post subject:
That is quite clever.
But yes, it seems Final Alert doesn't work like that. I guess that it was made like this because sides in RA2 consist of several countries, so it couldn't just read the name after the equal sign and make a category. QUICK_EDIT
Yeah I find this a big hassle in FA2 too, 12 sides & hundreds of buildings spread all over the place. Some are even listed twice for some reason!? _________________
If it's listed twice in FA2 then it's listed twice in the TypeList.
Otherwise, two thing have the same name and you forgot _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
I believe certain side/country/owner configurations cause double listings, I am unsure on specifics but I have seen this issue before with a certain mod and it definitely can happen without mentioning the building in the types list twice. Building listed in GDIGateOne also gets added twice, once from the aforementioned key and once more from the BuildingTypes list. _________________ QUICK_EDIT
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