Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 8:35 pm
All times are UTC + 0
In the thick of it [Yuri's Revenge] [2]
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Sat Mar 31, 2018 10:33 am    Post subject:  In the thick of it [Yuri's Revenge] [2]
Subject description: Yuri's Revenge custom map
Reply with quote  Mark this post and the followings unread

Dear Red Alert 2/YR fans,
I am presenting you with a map, inspired from Red Alert 1 missions. Details are in ReadMe file. For problems, improvements, etc. send me a message.
Enjoy the map.

Yours sincerely
C0uCHP0t@t0



thumb_In the thick of it.jpg
 Description:
 Filesize:  182.28 KB
 Viewed:  1331 Time(s)

thumb_In the thick of it.jpg



in the thick of it.zip
 Description:

Download
 Filename:  in the thick of it.zip
 Filesize:  64.36 KB
 Downloaded:  17 Time(s)


Last edited by C0uCHP0t@t0 on Wed May 13, 2020 7:59 am; edited 8 times in total

Back to top
View user's profile Send private message
McPwny
Cyborg Artillery


Joined: 29 Jan 2018

PostPosted: Sat Mar 31, 2018 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

another map with nice detail. i notice one spawn point has all the oil and the other all the ore. theres a few bugs though. the gem patch by player 1's spawn is too close to the edge of the map and harvesters cant actually reach them. also the spawn on the right is at a disadvantage in terms of a naval yard. getting the AI to deploy their naval yards can take a bit of fenaggling, but i got it to do it by changing the spawn  location and also bumping up the

Code:
[General]
AINavalYardAdjacency=30 ;(def=20)



Image7.jpg
 Description:
 Filesize:  55.56 KB
 Viewed:  3054 Time(s)

Image7.jpg



Image19.jpg
 Description:
 Filesize:  228.72 KB
 Viewed:  3054 Time(s)

Image19.jpg



Back to top
View user's profile Send private message
C0uCHP0t@t0
Cyborg Engineer


Joined: 25 Mar 2018

PostPosted: Sat Mar 31, 2018 5:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dear Mr. McPwny,
Thank you very much for the information. I have changed the issues and I am re-uploading the map to the forum.
Enjoy the map.

Yours sincerely
C0uCHP0t@t0

Back to top
View user's profile Send private message
4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sat Mar 31, 2018 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

You don't need to put "Dear" and "sincerely" on a forum post.

The map is incredibly imbalanced toward player 2; all the gold, power plants, and most of the gems are closest to player 2 and super easy to defend. Even if this were geared toward an unfair AI, this wouldn't even work.
Also, as McPwny said, the outer edges can't be harvested, leave at least 3 tiles of room away from the border.

Good looking map otherwise.

_________________
"Don't beg for things; Do it yourself or you'll never get anything."

Back to top
View user's profile Send private message Send e-mail YouTube User URL
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1636s ][ Queries: 16 (0.0105s) ][ Debug on ]