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Campaign Units with InitialPayload
Moderators: Ares Support Team at PPM, Global Moderators, Red Alert 2 Moderators
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Apr 03, 2018 12:40 am    Post subject:  Campaign Units with InitialPayload Reply with quote  Mark this post and the followings unread

It doesn't come with passengers.
If I add passengers to the team and set Full=yes on team, then passengers can't shoot out even with OpenTopped=yes set.
Now I know why in Allied Campaign 2 the reinforced battle fortress is not pre-loaded.

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue Apr 03, 2018 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

InitialPayload works in SP maps as well with teams formed from pre-placed units or from factory. Only that AI cannot use the passengers after unloading as Ares hasn't implemented the passengers to be part of the team yet.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Apr 03, 2018 7:39 am    Post subject: Reply with quote  Mark this post and the followings unread

I add put typhoon as initial passenger into sea scorpion but at the beginning of soviet campaign 1 they are empty, what could go wrong?

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Damfoos
Rocket Infantry


Joined: 27 Mar 2016

PostPosted: Tue Apr 03, 2018 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don't the initial payload team units always spawn as neutral though?

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Tue Apr 03, 2018 2:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damfoos wrote:
Don't the initial payload team units always spawn as neutral though?


Don't think this is the case, fairly certain that the passengers are owned by whatever house the parent unit belongs to when it was created. The passengers, however, will not change their house under any known circumstances, be it mind control or change house trigger action.

Your confusion might stem from the fact that on MP maps you cannot place pre-placed objects for any other house than Neutral/Special (Civilians / JP), which gives this effect if they are then given to some other one.

On the topic, I am unsure what the issue is here. Is it InitialPayload not working together with OpenTopped, or not at all on singleplayer maps, or does the problem concern use of Full=yes, which is similar but possibly unrelated logic? Combining both might actually be bit unwise considering that Full=yes teams, assuming the first unit in the taskforce is a transport, will shove everything else to that transport regardless of if they should actually fit in.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 03, 2018 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

InitialPayload does work on campaign maps. I've used to fill Battle Bunkers for instance, perfectly fine.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Apr 03, 2018 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

My problem is
I added initial passenger to sea scorpion to give a extra torpedo weapon
But in yr soviet campaign 1, the first 3 coming sea scorpions are empty, if they're all killed, the reinforced ones are also empty

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Thu Apr 19, 2018 7:49 am    Post subject: Reply with quote  Mark this post and the followings unread

Reinforcement (not pre-placed) units created by triggers are empty?

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