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 Forum index » Featured Projects » Dawn of the Tiberium Age
Delayed attack? Temporary turtling?
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PostPosted: Sat May 26, 2018 1:51 pm    Post subject:  Delayed attack? Temporary turtling?
Subject description: Option to delay attacks in skirmish?
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I really enjoy building up my base.....it is easy to do this when turtling is enabled.....but then the enemy never attacks.

Could I suggest a new option be created for skirmish games where you can set how long turtling is enabled at the start of a game? Maybe 10, 20, 30 , 40, 50 and 60 minutes as options.....and when the time has elapsed the enemy will then attack.

I think this would be particularly fun to test you test our defenses against Extreme AI.

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Bittah Commander
Defense Minister


Joined: 21 May 2003
Location: The Netherlands

PostPosted: Sat May 26, 2018 4:33 pm    Post subject: Reply with quote

There really isn't any more space to add more game options to Skirmish without removing existing ones and even if there was space, there's no simple way to pull it off.

That said though, if you're going to build up your base without having to worry about the AI at all until you're done anyhow, you might as well just use the map editor, load an existing map, place your base (make sure to give everything the correct house: Spawn1 is the player that starts on Waypoint 0, Spawn2 is for the player that starts on Waypoint 1, Spawn3 is for the player that sarts on waypoint 2 and so on) and then save it as a custom map.
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