Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Mar 28, 2024 9:04 pm
All times are UTC + 0
[Ra2]Yuri Tunnel
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 22, 2018 3:04 am    Post subject:  [Ra2]Yuri Tunnel Reply with quote  Mark this post and the followings unread

And probably generates power, too



GIFMaker.org_ENrutp.gif
 Description:
 Filesize:  145.43 KB
 Viewed:  6887 Time(s)

GIFMaker.org_ENrutp.gif



SCRN.20180529-011712-00210.png
 Description:
 Filesize:  359.61 KB
 Viewed:  6887 Time(s)

SCRN.20180529-011712-00210.png



tunnel.zip
 Description:

Download
 Filename:  tunnel.zip
 Filesize:  267.99 KB
 Downloaded:  526 Time(s)


_________________

Last edited by cxtian39 on Tue May 29, 2018 8:39 am; edited 1 time in total

Back to top
View user's profile Send private message Skype Account
MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue May 22, 2018 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

First download. From picture it looks nice. That defense also looks nice.

_________________

PPM Halloween Season 2021

Back to top
View user's profile Send private message
G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue May 22, 2018 5:18 am    Post subject: Reply with quote  Mark this post and the followings unread

The title makes no sense.

_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue May 22, 2018 5:31 am    Post subject: Reply with quote  Mark this post and the followings unread

G-E wrote:
The title makes no sense.
Technically, the RA2 engine is YR's engine, so all SHPs and VXLs/HVAs for RA2 can be used for YR and vice-versa Wink

Nice work, btw, cxtian. I think this is exactly what I need for 'SYC'.
Does anyone know how to resize it to a 1x1 building, tho? I just need the ratio for the resize. Thx.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 22, 2018 6:47 am    Post subject: Reply with quote  Mark this post and the followings unread

It needs proper lighting/shadowing. Its SW sides facing away from the sun have the same brightness as the SE sides facing towards the sun.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
E1 Elite
General


Joined: 28 May 2013

PostPosted: Tue May 22, 2018 6:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares tunnel feature uses all 4 sides for entry and exit. This could be called something similar to mini factory. Undamaged image could be darkened a bit.

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 22, 2018 7:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I felt like it's too dark and added a 0.25 skylight  Wall bash!

_________________

Back to top
View user's profile Send private message Skype Account
Guest
Guest




PostPosted: Tue May 22, 2018 9:16 am    Post subject: Reply with quote  Mark this post and the followings unread

it needs sharpening and more contrast lightning

Back to top
PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Tue May 22, 2018 2:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guest wrote:
it needs sharpening and more contrast lightning


He is right, i think it needs more contrast

_________________
If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .

Back to top
View user's profile Send private message ModDB Profile ID Skype Account
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 22, 2018 5:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then I remove the extra light

_________________

Back to top
View user's profile Send private message Skype Account
DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue May 22, 2018 7:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

What template are you using?

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 22, 2018 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

DonutArnold wrote:
What template are you using?

kenosis wrote:
you need proper light settings to make it fit ra2 style.

here are some coordinates I use for shp rendering.

camera:-13https://ppmforums.com/index.php?f=497.067, 0, 79.136
shadow casting light: -205.645, 499.999, 719.176
filling light:-220.468, 143.037,335.995
filling light2:-305.885, -304.538, 304.896

You can change all parameters, but make sure when you render a box it should have this look

Plus another skylight to make it brighter



.png
 Description:
remove extra light
 Filesize:  161.32 KB
 Viewed:  6652 Time(s)

.png



_________________

Back to top
View user's profile Send private message Skype Account
FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri May 25, 2018 8:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still seems a tad dark but it's a great start at least.

Also has a nice open design. Could be a drone factory, barracks or something else entirely.

_________________
KGR | AT
AZUR
Discord: theastronomer1836
Steam

Back to top
View user's profile Send private message Skype Account
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 29, 2018 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

New version uploaded.
-increase shadow caster light by 25%
-add snow version

_________________

Back to top
View user's profile Send private message Skype Account
Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 29, 2018 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

the shadow is way too weak. The inner wall inside the door is as bright as the outer wall.
It looks like there is no self-shadowing at all.

Render a cube as in your quote from kenosis and check if your setup produces the same result
or try DonutArnolds latest Blender template.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue May 29, 2018 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

The inner wall is bright on purpose because there is a flashing light inside. And their are 2 flashing lights outside, too, right under the bolts...



mybox.png
 Description:
 Filesize:  9.13 KB
 Viewed:  6228 Time(s)

mybox.png



_________________

Back to top
View user's profile Send private message Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [16 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1789s ][ Queries: 17 (0.0146s) ][ Debug on ]