Posted: Sat Jun 02, 2018 1:36 pm Post subject:
War Miner
I have replaced parts from MO's War Miner so I will have no issues releasing this one. TBH, I think this could have been better, if I had given more time editing this.
I animated the horv, as I noticed that the wheels would "move" while it dumps the ore. Animating the horv prevents it.
Credits goes to Gangster and Damfoos for base voxels, and me for editing and mashing them up.
I've been wondering. What were those Azri's parts that you're referring to? I tried comparing this one and the other one on your first War Miner thread but I don't see the difference, unless you tried to replicate those said parts.
Anyway, the details are really good for a combined voxel parts made by 2 different authors and I'm really loving those moving tracks. QUICK_EDIT
This is great. Hope you make more gorgeous voxels.
Thank you. I hope that would be the case. Unfortunately, I'm not Overwatch nor Bu7loos nor Salted Old, and if I am, I could have released a dozen now. Right now l'm remaking Chrono Miner which, just like this one, would take me months to complete.
chr0nicz420 wrote:
I tried comparing this one and the other one on your first War Miner thread but I don't see the difference..
Thanks! Well, that's because it's hidden from the view. Initially, most of the parts are from MO.
BTW I forgot to mention that the wheel animation came from B.A.Znd's wheel template.
Recently discover that regular miner can dump ores at slave miner. I think I'll use it.
Let me guess: you messed up the Harvy's docks. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Recently discover that regular miner can dump ores at slave miner. I think I'll use it.
Let me guess: you messed up the Harvy's docks.
It looks like the docking cell for refinery is hardcoded. It looks super wired if it's not 4x3. But if it's larger than 2x2, the returning slaves will block the area so it has not enough space to deploy
It only works with stationary slave miner. But stationary slave miner has another problem, slaves stuck at civilian gates.
I'm gonna abandon the idea. _________________
Hmm. How about making Hover slaves that are able to land? it should be possible. I have made ra2 hover infantry that is landable similar to TS jumpjets. _________________
This one looks almost like MO3.0 tho.... but it's a cool looking miner. Better than the original one. And I love how these working treads move. QUICK_EDIT
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