Posted: Tue Jul 10, 2018 12:51 pm Post subject:
Random crashes with unknown EIP
I'm working on a new map but it keeps randomly crashing (at different times & sometimes not at all) with three different EIP codes.
0042C53E
00496880
00705D8A
Ares Exception handler doesn't recognize them & the EIPs aren't listed on ModEnc either.
The map is special as it's using lots of dummy 1x1 buildings with custom pals which are being used as indestructible "terrain objects". I'm sure these are the cause of the problems I cant figure out which part of them specifically so any help with the EIP codes would be appreciated. I can provide the full except file & the extcrashdump if necessary. _________________
the 3 addresses aren't related, those are
AStar Pathfinding
RLEBlitTransDarkenZRead
something in TechnoClass _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
Thanks, the map is a bit of a maze & has lots of unaccessible areas so the pathfinding is understandable. Other then scraping it & redoing the whole thing I'm not sure what I can do to fix it tho.
Could you possibly elaborate on the second one, RLEBlitTransDarkenZRead? _________________
Dunno, blitting a RLE compressed surface with Z-Depth and the Darken effect applied, no clue where its coming from.
The TechnoClass one is related to ColorSheme's, that function gets some scheme or some entry of a scheme _________________ Tiberian Dawn, Red Alert, Tiberian Sun ,Red Alert 2,Renegade, Command & Conquer 3,Tiberium and Tiberium Wars and Westwood related image & video archive
https://picasaweb.google.com/113361105083292812413?noredirect=1
Skype live:tomsons26
Don't forget to state who are you otherwise i'll ignore the invite QUICK_EDIT
I had pathfinding issues crash on maps before. It seemed like it was2-3 units in a cluster getting stuck trying to cross a cliff area where some cells were inaccessible between, not that they got stuck on any terrain, just that there were too many turns to resolve. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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