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 Forum index » Modding Central » Red Alert 2 Editing Forum
Guide on Sequencing
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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Fri Jul 13, 2018 4:52 pm    Post subject:  Guide on Sequencing Reply with quote

Hey,

i tried sequencing often with mixed results. I use ShpBuilder3.36.
I would need a quick guide to an obvious process that seems to have its little problems.
Usually i select the frames specific to for example movement and copy it into the sequence but as intentional as it should be it is not and it oftentimes do not work.
Do you have any tips - there would be this T-Rex [from GOdL1k3] for example. I get this walk and fire frames when selecting them via the editor but he spins around while moving.

Walk=9,8,6
FireUp=73,6,6

so, yeah nothing works really,
help apprechiated!


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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Fri Jul 13, 2018 6:46 pm    Post subject: Reply with quote

Walk=9,6,6
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Jul 13, 2018 8:19 pm    Post subject: Reply with quote

Read the art.ini comments about how the sequence works.
Compare original working sequences with the matching SHP.
Understand what you see there.

There's is absolutely nothing to guide here. Just using common sense.
Monkey see, monkey do.
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Jul 13, 2018 8:39 pm    Post subject: Reply with quote

first number: start frame number -1
Third number: how many frames per facing on this action
Second number:just as third. It will work. Dont ask why. If you want details check comments to dig deeper
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cxtian39
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Joined: 11 Feb 2016
Location: United States

PostPosted: Sat Jul 14, 2018 1:46 am    Post subject: Reply with quote

Calm, it's very simple. Don't make it over-complicated.
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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Sat Jul 14, 2018 7:41 pm    Post subject: Reply with quote

Quote:
first number: start frame number -1
Third number: how many frames per facing on this action
Second number:just as third. It will work. Dont ask why. If you want details check comments to dig deeper


thank you, this will help.

Monkey saw, monkey did.

Edit:

1.Works well so far but while fighting and engaging new targets nearby he starts to glide and not walk anymore.
2. What does the S or E behind some animations mean?

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Sat Jul 14, 2018 10:28 pm    Post subject: Reply with quote

2. Its the direction to face after completing the animation.

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TAK02
Commander


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 15, 2018 5:34 am    Post subject: Reply with quote

Ich-Henker wrote:
2. What does the S or E behind some animations mean?
Blade wrote:
2. Its the direction to face after completing the animation.

N stands for 'top-right', then clockwise 45° rotation (NE right, E bottom-right, NW top, etc.), right?

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Ich-Henker
AA Infantry


Joined: 06 Aug 2015
Location: Germany/Austria

PostPosted: Sun Jul 15, 2018 3:43 pm    Post subject: Reply with quote

[Trex2Sequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,8,8
Down=0,1,1
Crawl=0,1,1; spy needs this
Up=0,1,1
Idle1=134,14,0,E
Idle2=120,14,0,W
Die1=134,14,0
Die2=134,14,0
FireUp=72,6,6
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=134,14,0,S
Panic=8,8,8
Idle1Sounds= 6 TrexRoar
Die1Sounds= 9 TrexDie
Die2Sounds= 9 TrexDie
WalkSounds= 2 TrexFoot
CrawlSounds= 2 TrexFoot


What do you say? I would like to slow him down with fitting walk animation but WalkRate doesn't seem to work.

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cxtian39
Cyborg Commando


Joined: 11 Feb 2016
Location: United States

PostPosted: Sun Jul 15, 2018 10:48 pm    Post subject: Reply with quote

Look at MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW for direction reference #Tongue
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