Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Wed Jul 25, 2018 8:06 am Post subject:
OS Voxel Section Editor: A new way to edit voxels.
Subject description: Eat this, Minecraft!
Our friend stucuk has started a new Voxel editor for Tiberian Sun and Red Alert 2 last February known as OS Voxel Section Editor. Earlier in this month, he has started to post work in progress versions of the editor that anyone with a Windows PC that has a graphics cards that handles OpenGL 2.1 can use.
Bear in mind, however, that this is not a replacement for Voxel Section Editor III. Just an alternative, which provides a different interface to edit voxels and its own set of tools. The program allows you to customize the set of views and it has its own way to detect the normal vectors of each voxel. The picture below shows the auto-normals of OS Voxel Section Editor in action, as posted on July 9th:
Although it has an OS in the name that may infer Open Source, the source code was not posted yet because there is no official release of the program yet. It is just work in progress so far, as claimed by the author.
stucuk wrote:
OS VSE isn't at a stage where there is anyone who would bother contributing as its lacking alot.
The idea was to release the source code once v1.0 was released with the expectation that no one would bother using it.
Anyway, head to this topic and scroll down to download the latest version of the program. Stu is a very active guy when motivated and he may post several new versions of the program quite quickly, but he has also the amazing ability of disappearance.
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