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An Infantry Carrier?
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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Tue Aug 14, 2018 12:37 pm    Post subject:  An Infantry Carrier? Reply with quote  Mark this post and the followings unread

is it possible to make a Unit like an Aircraft Carrier, this time its a vehicle were instead of a Hornet Launcher, it Launches Infantry, its like the Slave Miner, except the infantry attacks

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Aug 14, 2018 1:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

In other words, a variant of the Slave-logic where the "Slaves" are not Tiberium/ore/Spice harvestin slaves.

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Tue Aug 14, 2018 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
In other words, a variant of the Slave-logic where the "Slaves" are not Tiberium/ore/Spice harvestin slaves.


Yes, its like the aircraft carrier, after attacking they'll go back to the vehicle and reload

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Aug 14, 2018 1:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Slaves are hard coded to only mine, so using the slave miner logic isn't an option.

You can use the normal aircraft carrier logic tho but then give the aircraft it spawns Flightlevel=0 so they will be on the ground, in combination with MovementZone=Normal they should then also move around like ground units too. Aircraft cant use shp graphics tho so you would be forced to using voxels which could be limiting if you really want them to look like infantry.

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Aug 14, 2018 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

This has been requested as a feature for Ares for a while now, under "bodyguard" logic, able to take infantry and vehicles too.

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Mon Aug 20, 2018 1:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

BY The way, how can i make a dive Bomber, were like Classic World War Planes does, also when i change the Voxel of a certain unit, the voxel ingame doesn't seem to appear? What shall ido?

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Aug 20, 2018 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't make an aircraft change its altitude during an attack, if that is what you're asking.

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