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Voxels and shadows
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TommaHawk1111
Vehicle Driver


Joined: 07 Mar 2017

PostPosted: Sun Sep 02, 2018 1:21 am    Post subject:  Voxels and shadows
Subject description: How do you change direction of light hitting voxel?
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I've been working on the unused drone in TS and have it working fine as a repair drone. The issue I have is that the voxel seems to have the light hitting it from the north east or east side unlike the other voxels. This causes the side facing the player to always be darker. I can't seem to figure out how to change that. Any solutions?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Sep 02, 2018 5:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Pretty sure you should refer to said "unused" drone by name, just to make sure we're all on the same page.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sun Sep 02, 2018 5:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Basics, it likely it has broken normals (since you say you have been working on it) and needs its normals redone or alternatively somebody has been dumb and rotated it around via hva and this has normals point in wrong direction thus deleting hva then is needed.

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TommaHawk1111
Vehicle Driver


Joined: 07 Mar 2017

PostPosted: Sun Sep 02, 2018 5:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

It is the probe that doesn't have an hva and is unused in the game. I recolored it and then created an hva and inserted it into the game. I realized that it was facing the wrong direction so I flipped the voxel and hva files and reinserted it. Your direction helped. I deleted the hva and created a new one and now it works. Thanks for the help.

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