Joined: 19 Aug 2009 Location: Moscow State University
Posted: Fri Sep 21, 2018 10:32 pm Post subject:
Requesting: magnetic satellite anim
Subject description: the ring anim
After a whole day of pain in the ass I successfully duplicated the magnetic satellite from Red Alert 3. But as you can see, I just used a placeholder beam for it. If someone ever made it and is willing to share it with me, I'd be grateful.
How to:
All death sounds and explosions of the victim are in the death weapon, removed from unit.
Have to make a special killer unit, use a special killer weapon, to supress the death weapon so no explosion will be shown. Killer weapon warhead animlist is a debris in the victim's shape.
For VXL units, you can make the shps with the help of 3dmodelizer in vxlse and blender or 3dsmax.
Deliver something with all killer units inside as initial passenger.
Victims are dead on the ground, debris is just shown AS IF they are pulled up.
You have to add killer unit, special weapon and warhead for EACH VICTIM, tons of dull stupid work. To suck up all units in a mod you have to make the same number of killer units (impossibly dull and stupid). Strongly recommended for campaign only, since you get control over which units to use.
mag.gif
Description:
Should add some survivor rate control, and remove all debris upon destruction, but this prototype already works.
Filesize:
2.36 MB
Viewed:
1609 Time(s)
1.gif
Description:
early version
Filesize:
1.68 MB
Viewed:
1608 Time(s)
Post-78032-1227582191_thumb.jpg
Description:
It should include multiple tiled rings and a green cross center. The green cross can be made into the delivered unit, of course.
Filesize:
11.83 KB
Viewed:
1609 Time(s)
dtruckroll.shp
Description:
a demo truck rolling, created with 3dmodelizer and 3dsmax.
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