Posted: Sun Sep 23, 2018 9:34 am Post subject:
Temporal weapons.
Is there a workaround that once a unit/building with temporal weapon attacks another unit/building, that victim cannot be attacked by another unit/building with temporal weapon? Something like 1:1 only. I'm not sure if I explained it properly but I hope someone can understand. QUICK_EDIT
You mean that only one Chrono Legionaire is allowed to attack any one victim, and a second is not allowed to fire at the Temporal victim until the first guy stops?
I don't think you can really do anything about that except for an Ares hack...
Not if you only have one Temporal warhead that has every armor type as a valid target like the original game... _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
You mean that only one Chrono Legionaire is allowed to attack any one victim, and a second is not allowed to fire at the Temporal victim until the first guy stops?
Yes exactly that.
And is it possible in Ares? I tried to take a quick look and I thought there's no simple workaround. QUICK_EDIT
You mean that only one Chrono Legionaire is allowed to attack any one victim, and a second is not allowed to fire at the Temporal victim until the first guy stops?
Yes exactly that.
And is it possible in Ares? I tried to take a quick look and I thought there's no simple workaround.
What I meant was that no such chk exist atm, and if there ever is a fix/work-around, only Ares would be able to handle it.
If not, we're doomed QUICK_EDIT
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