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Standing animation for infantry unit
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god_l1k31
Light Infantry


Joined: 05 Oct 2014

PostPosted: Wed Sep 26, 2018 6:21 am    Post subject:  Standing animation for infantry unit Reply with quote  Mark this post and the followings unread

I created unit with standing animation but for some reason i see the 1st frame only. I never thought i will have any problems with the sequence cause i've created some in that past already..

So for example now i'm having a standing animation for one infantry starting from the beginning - 6 frames per facing (total 4Cool, and i'm giving this lines in the sequence

[Sequence]
Ready=0,6,6
Guard=0,6,6
...
Is it possible to have this standing animation, or i'm doing something wrong because i know this works for flying infantry (Fly=0,6,6)

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Sep 26, 2018 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Same as in TS it seems, standing anim is not possible.
Fly is not the same as standing, the unit is actually doing something while flying and needs constant graphic updates anyway.

In TS Prone= in allows a very slow played standing anim (about 1/4th the normal framerate). Used that for the damaged cyborg in TI.

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