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Do DeathFrames & StartDeathFrame work in Ra2/YR?
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Oct 07, 2018 7:09 am    Post subject:  Do DeathFrames & StartDeathFrame work in Ra2/YR? Reply with quote  Mark this post and the followings unread

I seem not to make it work with the original dolphin Confused
Code:
[DLPH]   ;allied dolphin
CameoPCX=dlph.pcx
Voxel=no
Remapable=yes
WalkFrames=6
FiringFrames=6
PrimaryFireFLH=30,0,40
SecondaryFireFLH=30,0,40


StartDeathFrame=104
DeathFrames=12



dlph.shp
 Description:
modified 8-facing death

Download
 Filename:  dlph.shp
 Filesize:  85.36 KB
 Downloaded:  3 Time(s)


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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sun Oct 07, 2018 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

The deathanim is single facing only in TS and most likely in RA2 as well.

There are also the keys
MaxDeathCounter
DeathFrameRate


By checking gamemd.exe if these keys exist at all in RA2, i also found FiringSyncFrame%d.
I thought this is a Firestorm key that never went into RA2 Confused

\edit
Ah, forum search helps
Discussed in Ares 0.5 topic already

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Mon Oct 08, 2018 3:58 am    Post subject: Reply with quote  Mark this post and the followings unread

They are all dead Confused but still can be searched in the exe

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