Posted: Wed Nov 07, 2018 3:07 pm Post subject:
[RA2/YR] 2-SHP 1 Buildup
Subject description: + Superweapon that turns an animated warhead into buildingtype.
Hi there, been a long time since i didn't start a topic, i need to know how to make a buildup that shows an aircraft or a ship that carry a building and place it then leaves the map, this is not a support power, just a buildup, i saw something similar to this in tiberium crisis, a flying crane or something that carries a tiberium crystal, when it sccessfully place it in the zone, it leaves the map, but you can see that flying crane or something continuing to take off until it goes to the north border of the map.
Another question: how to make a superweapon that is using a weapon warhead, and when the warhead animation is finished, turns out into a building?, i know that the genetic converter logic does this but not turning them into a building, instead it's an infantry _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
_________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
I have no idea if TC modified the game engine to do this "delivery", but I guess this visual effect can be achieved with a modified nuke strike action, just replace the image, launch a "crane strike" on the way point, create a crystal building (if it is a building), then activate an invisible "crane silo" to fire one back into the sky...haven't tried this myself.
Maybe you can make contact with TC developers for more info QUICK_EDIT
I have no idea if TC modified the game engine to do this "delivery", but I guess this visual effect can be achieved with a modified nuke strike action, just replace the image, launch a "crane strike" on the way point, create a crystal building (if it is a building), then activate an invisible "crane silo" to fire one back into the sky...haven't tried this myself.
Maybe you can make contact with TC developers for more info
What about creating it on a support power using Ares? At least i need to know the documentations itself in order to do it correctly. _________________ If you are a MetalHead (Heavy Metal Fan) and don't want to be a metalhead, Just remove your metal ball from your head. �:p .
QUICK_EDIT
The invisible weapon is spawning warhead animations that are spawning dummy infantry that then are targeted by UnitDelivery designator SWs that replace the dummy infantry with the building itself? QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Tue Jun 09, 2020 11:09 am Post subject:
I'd say it's a droppod.
Crystal is an unmovable infantry, droppod comes down, and weapon's explosion fakes the upward movement. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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