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[RA2/YR] 2-SHP 1 Buildup
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Nov 07, 2018 3:07 pm    Post subject:  [RA2/YR] 2-SHP 1 Buildup
Subject description: + Superweapon that turns an animated warhead into buildingtype.
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Hi there, been a long time since i didn't start a topic, i need to know how to make a buildup that shows an aircraft or a ship that carry a building and place it then leaves the map, this is not a support power, just a buildup, i saw something similar to this in tiberium crisis, a flying crane or something that carries a tiberium crystal, when it sccessfully place it in the zone, it leaves the map, but you can see that flying crane or something continuing to take off until it goes to the north border of the map.

Another question: how to make a superweapon that is using a weapon warhead, and when the warhead animation is finished, turns out into a building?, i know that the genetic converter logic does this but not turning them into a building, instead it's an infantry

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Nov 07, 2018 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

like this?

You can just attach a weapon to your unit delivery SW.Animation and use SW.Deferment or Damage.Delay to control timing

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Nov 07, 2018 9:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

No. like this: (watch from 1:50 to 1:57)



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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Nov 07, 2018 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have no idea if TC modified the game engine to do this "delivery", but I guess this visual effect can be achieved with a modified nuke strike action, just replace the image, launch a "crane strike" on the way point, create a crystal building (if it is a building), then activate an invisible "crane silo" to fire one back into the sky...haven't tried this myself.
Maybe you can make contact with TC developers for more info #Tongue

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Nov 10, 2018 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
I have no idea if TC modified the game engine to do this "delivery", but I guess this visual effect can be achieved with a modified nuke strike action, just replace the image, launch a "crane strike" on the way point, create a crystal building (if it is a building), then activate an invisible "crane silo" to fire one back into the sky...haven't tried this myself.
Maybe you can make contact with TC developers for more info #Tongue


What about creating it on a support power using Ares? At least i need to know the documentations itself in order to do it correctly.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Nov 10, 2018 7:31 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Jun 06, 2020 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
like this?

You can just attach a weapon to your unit delivery SW.Animation and use SW.Deferment or Damage.Delay to control timing


How please Smile

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jun 06, 2020 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

I can't believe I wrote this because I have no memory

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Jun 06, 2020 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mr.Hymn wrote:
cxtian39 wrote:
like this?

You can just attach a weapon to your unit delivery SW.Animation and use SW.Deferment or Damage.Delay to control timing


How please Smile


Aircraft type with initial payload? I believe they launch their payload off when attacking.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sat Jun 06, 2020 4:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

The invisible weapon is spawning warhead animations that are spawning dummy infantry that then are targeted by UnitDelivery designator SWs that replace the dummy infantry with the building itself?

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Jun 09, 2020 11:09 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say it's a droppod.

Crystal is an unmovable infantry, droppod comes down, and weapon's explosion fakes the upward movement.

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