Yeah like I said, you can use initial passengers that act as different weapons.
Ares has quite some info on initial passengers. I'd recommend you to give the documentation a look. QUICK_EDIT
-make the unit opentopped
-create a dummy infantry with the weapon you want to add
-Use initial passenger logic so the unit spawns together with the passenger inside.
-Make sure the passenger survival chance is 0
This basically causes the infantry within to act like a seperate weapon as the passenger weapons are not related to the unit weapons, thus you can have quite a big amount of different weapons by using passengers. QUICK_EDIT
Also note that passengers in opentopped vehicles gain bonus from those codes controling them(i.e. ROF, range etc.), so there maybe also some need to change those one to make it work as you wish.
And that passengers will always be able to fire no matter what happened to the vehicle itself (i.e. disabled by EMP, lifted by magnet beams etc.) so it can behave weird when facing these situations. QUICK_EDIT
A1:OpenTopped is YR specific, RA2 doesn't have this one. However, as Ares is an expansion of YR, this shouldn't be a problem.
A2:No, they'll just get killed with the vehicle, the one killing the vehicle get all the kill. QUICK_EDIT
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