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Helicopter's rotor stops when it doesn't move
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Jho
Medic


Joined: 14 May 2018
Location: Philippines

PostPosted: Fri Nov 16, 2018 2:09 pm    Post subject:  Helicopter's rotor stops when it doesn't move Reply with quote  Mark this post and the followings unread

So I added a helicopter and the rotors are not working when it's NOT moving
however if it's moving or on an attack mission it works normally

I don't want it land btw since I want to make it like a gunship

I really don't know how helicopters work so sorry if this is a stupid question

Code:

[DUSK]
UIName=Name:Duskwing
Name=Allied Duskwing
Prerequisite=GAWEAP ;,GATECH
Primary=Chaingun
Secondary=Hellfire
Strength=600
Category=AirPower
JumpJet=yes
Armor=medium
TechLevel=7
Sight=7
Speed=12
PitchSpeed=1.1
JumpjetSpeed=12 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=14 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=4
JumpjetHeight=600
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=British,French,Germans,Americans,Alliance
Cost=160 ;0
Soylent=1600
Points=20
ROT=4
Crewed=no
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=SeigeChopperSelect
VoiceMove=SeigeChopperMove
VoiceAttack=SeigeChopperAttackAir
VoiceCrashing=SeigeChopperVoiceDie
CrashingSound=SeigeChopperDie
DieSound=
ImpactLandSound=GenAircraftCrash
;Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} ;flying
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackOpsTakeOff   ;Taking off
;AuxSound2=BlackOpsLanding   ;Landing
ThreatPosed=40
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER
Size=15
HoverAttack=yes
AllowedToStartInMultiplayer=no
Crashable=yes
;CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=SeigeChopperMoveLoop
ElitePrimary=ChaingunE
EliteSecondary=HellfireE
TooBigToFitUnderBridge=true
Trainable=yes
Bunkerable=no; Units default to yes, others default to no
IsSelectableCombatant=yes ; TR
OpportunityFire=yes
SelfHealing=yes
PreventAttackMove=yes
BalloonHover=yes


Code:

[DUSK]
Voxel=yes
Remapable=yes
Cameo=SHADICON ;DUSKICON
AltCameo=SHADUICO ;DUSKUICO
DisableVoxelCache=yes
DisableShadowCache=yes
PrimaryFireFLH=100,120,0
SecondaryFireFLH=90,100,0
ShadowIndex=0 ;order of voxels got changed
UseBuffer=yes

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Nov 16, 2018 3:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

AircraftType or VehicleType?

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Jho
Medic


Joined: 14 May 2018
Location: Philippines

PostPosted: Fri Nov 16, 2018 3:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a vehicle, I didn't make it an aircraft type since I'm pretty sure if it's aircraft it has to be made at a pad but the voxel is waaay to big for any pad

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Fri Nov 16, 2018 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Jho
Medic


Joined: 14 May 2018
Location: Philippines

PostPosted: Fri Nov 16, 2018 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow didn't know such a tag existed thanks!

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