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Applying IsLocomotor to warheads properly???
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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Fri Nov 16, 2018 8:35 pm    Post subject:  Applying IsLocomotor to warheads properly??? Reply with quote  Mark this post and the followings unread

How to do it? And What is the changes that occurs while firing and hitting vehicles targets?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Nov 16, 2018 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread


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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Fri Nov 16, 2018 10:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

that's why I posted my question here, I mean I have read it earlier in MODENC but I couldn't understand it


I have followed the instructions and applied it on a warhead in the game but when nothing happened different I posted the question here

So can you explain it more??

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Sat Nov 17, 2018 12:46 am    Post subject: Reply with quote  Mark this post and the followings unread

I learnt it now, so i can use it on a secret small mod..

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Nov 17, 2018 12:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The only "proper" way to use it is the way it's used in the original game, see Magnetron's weapon. Other Locomotors are practically unusable.

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Sat Nov 17, 2018 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

so,......it's useless in original RA2 and it works  "properly" only for Magentron's logic in YR right ?

But what if I manged a way to make it work on another weaspon  should the projectile be Invisible=yes ?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Nov 17, 2018 6:18 am    Post subject: Reply with quote  Mark this post and the followings unread

so......you are still sticky on modding the pitful RA2? Stop now and use Ares, please. It is just a waste of time.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Nov 17, 2018 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

If you would have paid 'attention' to the modenc page, you see Islocomotor only applies in rulesmd.ini (YR), not RA2's rules.ini.

Here is tip for you, if you don't find those keys of modenc in your rules.ini using find, its a good hint, they aren't VALID.

If you cling to using the more limited RA2 you deal with the limitations of it as well including lack of all YR additional logics, besides Ares.

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TRUEGRIT
Grenadier


Joined: 21 Apr 2018

PostPosted: Sat Nov 17, 2018 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

@VIRGIL
Okay, I'v nothing to say but, Yes you are right and I do even knew it but just give one more week and my RA2 days of modding will be gone, just couple of days to finish my project it just needs final touchs Confused


@ApoloTD
I had a faint hope of making a new WARHEAD to RA2 but anyway it was in vain
 --------------------------------------------------------------------------------------

THANK YOU ALL ANY WAY

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Nov 20, 2018 6:52 am    Post subject: Reply with quote  Mark this post and the followings unread

You can search in game.exe/gamemd.exe (open in text editor) to see if a tag exists #Tongue
Modenc doesn't have everything but exe is the universe

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