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Units stuck + Move animation
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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Dec 08, 2018 2:04 am    Post subject:  Units stuck + Move animation Reply with quote  Mark this post and the followings unread

Hey guys,

I am having an issue with one of my maps as of recently.
For some reason any unit suddenly gets stuck on the map.

This issue is easily created when issuing move commands on one of the bridges but for some reason they do tend to get stuck sometimes on something else too.

The move animation will still loop, but the unit won't actually move forward.
I'd reckon that warnings like this are related(debug):

Warning.  A* without HS: (111,9) to (107, 20)
Warning.  A* without HS: (110,10) to (107, 20)
Regular findpath failure: (185,162) to (186, 164)
Regular findpath failure: (78,98 ) to (193, 168)

Although I'd lie if I'd say I know how to fix this.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Dec 08, 2018 9:43 am    Post subject: Reply with quote  Mark this post and the followings unread

You say move animation, so I guess it is an infantry unit, right? Does it have a speed of more than 11? Infantries on foot will get stuck when they are "too fast".

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Dec 08, 2018 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah it happens to infantry. Their speed doesn't go higher than 8 and they weren't veteran/elite either.

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Dec 08, 2018 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Check the map with Framework mode to see if there are any terrain glitches, or post the map file (if you dont mind) so someone can find the problem for you.

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sat Dec 08, 2018 3:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll take a look at the map myself too, even though I don't know much about mapping.

Attached the mapfile.



c_warhead.rar
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 Filename:  c_warhead.rar
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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Dec 08, 2018 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Checked the map with MO map editor.
In framework mode there are a few glitches on the right side of the pavement cliffs, where C21 (from Pavement Cliffs A) should be used instead of the unknown cliff from Pavement Cliffs B (though they look the same in normal mode, in framework mode they are different).
Check the cliffs right of player 2 and player 3, you should be able to find what Im talking about in framework mode.
I havent tried to change them, as I dont know where do you have infantry stuck, so you will have to try it yourself. Hope this will help.

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WoodleMyNoodle
Cyborg Soldier


Joined: 09 Apr 2018

PostPosted: Sun Dec 09, 2018 12:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aye, but the thing is, they tend to get stuck on things like the edges of the bridges and the inner area where the players spawn.

For example, let's say you move somewhere from within the inner side of the circle to somewhere else in/outside of that circle, the unit just gets stuck in random locations within that circle.



Image1.png
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 Viewed:  510 Time(s)

Image1.png



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