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how to do this?
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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Thu Dec 27, 2018 3:55 am    Post subject:  how to do this? Reply with quote  Mark this post and the followings unread

a. is it possible to edit starting units in skirmishes??
b. how can i make infantry fire bullet particles?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Dec 27, 2018 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Keanu113 wrote:
is it possible to edit starting units in skirmishes??

This question would have solved itself if you just compared the code of a unit that does start in MP with one that doesn't. But then again, it's possible you did that and missed the flag, and hence are asking here.

There's this little flag called "AllowedToStartInMultiplayer".
The skirmish starting units (MCVs included) are determined by this flag and the Countries/Houses listed as those Technos Owner.

For example, the GI:
Code:
Owner=British,French,Germans,Americans,Alliance

Since the default for "AllowedToStartInMultiplayer" is yes, the GI will spawn if you play as any of the Countries listed above.
Should the House "Russians" be added into that list, then playing as the Russians will give you GIs as starting units in addition to the Rhino and Conscript.

In a similar fashion, add "AllowedToStartInMultiplayer=no" to the Rhino, and then no-one gets the Rhino.
Do note tho that AllowedToStartInMultiplayer=no on the Technos listed under BaseUnit is not a good idea...

Keanu113 wrote:
how can i make infantry fire bullet particles?

You mean make the MG projetiles visisble in a similar fashion as the shell-firing tanks like the Rhino?
That's easy: simply look for the projectile of the weapon(s) in question, and make sure there is no "Invisible=yes".
Do note tho that the bullets have no real, visible projectile, and you have to add it.

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Fri Dec 28, 2018 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Keanu113 wrote:
is it possible to edit starting units in skirmishes??

This question would have solved itself if you just compared the code of a unit that does start in MP with one that doesn't. But then again, it's possible you did that and missed the flag, and hence are asking here.

There's this little flag called "AllowedToStartInMultiplayer".
The skirmish starting units (MCVs included) are determined by this flag and the Countries/Houses listed as those Technos Owner.

For example, the GI:
Code:
Owner=British,French,Germans,Americans,Alliance

Since the default for "AllowedToStartInMultiplayer" is yes, the GI will spawn if you play as any of the Countries listed above.
Should the House "Russians" be added into that list, then playing as the Russians will give you GIs as starting units in addition to the Rhino and Conscript.

In a similar fashion, add "AllowedToStartInMultiplayer=no" to the Rhino, and then no-one gets the Rhino.
Do note tho that AllowedToStartInMultiplayer=no on the Technos listed under BaseUnit is not a good idea...

Keanu113 wrote:
how can i make infantry fire bullet particles?

You mean make the MG projetiles visisble in a similar fashion as the shell-firing tanks like the Rhino?
That's easy: simply look for the projectile of the weapon(s) in question, and make sure there is no "Invisible=yes".
Do note tho that the bullets have no real, visible projectile, and you have to add it.



Thank you, also one more thing, how can i make my harrier fight air vehicles? against the kirov and others?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Dec 28, 2018 10:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares and AA=yes on Projectile

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Fri Dec 28, 2018 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Ares and AA=yes on Projectile


i have already done that, the aircraft just floats when it reaches the target until tthe target is decimated.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Dec 28, 2018 9:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess you also need Fighter and OmniFire

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Keanu113
Vehicle Drone


Joined: 17 Dec 2017

PostPosted: Sat Dec 29, 2018 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
I guess you also need Fighter and OmniFire


Still unsolved

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