is it possible to edit starting units in skirmishes??
This question would have solved itself if you just compared the code of a unit that does start in MP with one that doesn't. But then again, it's possible you did that and missed the flag, and hence are asking here.
There's this little flag called "AllowedToStartInMultiplayer".
The skirmish starting units (MCVs included) are determined by this flag and the Countries/Houses listed as those Technos Owner.
For example, the GI:
Code:
Owner=British,French,Germans,Americans,Alliance
Since the default for "AllowedToStartInMultiplayer" is yes, the GI will spawn if you play as any of the Countries listed above.
Should the House "Russians" be added into that list, then playing as the Russians will give you GIs as starting units in addition to the Rhino and Conscript.
In a similar fashion, add "AllowedToStartInMultiplayer=no" to the Rhino, and then no-one gets the Rhino.
Do note tho that AllowedToStartInMultiplayer=no on the Technos listed under BaseUnit is not a good idea...
Keanu113 wrote:
how can i make infantry fire bullet particles?
You mean make the MG projetiles visisble in a similar fashion as the shell-firing tanks like the Rhino?
That's easy: simply look for the projectile of the weapon(s) in question, and make sure there is no "Invisible=yes".
Do note tho that the bullets have no real, visible projectile, and you have to add it. QUICK_EDIT
is it possible to edit starting units in skirmishes??
This question would have solved itself if you just compared the code of a unit that does start in MP with one that doesn't. But then again, it's possible you did that and missed the flag, and hence are asking here.
There's this little flag called "AllowedToStartInMultiplayer".
The skirmish starting units (MCVs included) are determined by this flag and the Countries/Houses listed as those Technos Owner.
For example, the GI:
Code:
Owner=British,French,Germans,Americans,Alliance
Since the default for "AllowedToStartInMultiplayer" is yes, the GI will spawn if you play as any of the Countries listed above.
Should the House "Russians" be added into that list, then playing as the Russians will give you GIs as starting units in addition to the Rhino and Conscript.
In a similar fashion, add "AllowedToStartInMultiplayer=no" to the Rhino, and then no-one gets the Rhino.
Do note tho that AllowedToStartInMultiplayer=no on the Technos listed under BaseUnit is not a good idea...
Keanu113 wrote:
how can i make infantry fire bullet particles?
You mean make the MG projetiles visisble in a similar fashion as the shell-firing tanks like the Rhino?
That's easy: simply look for the projectile of the weapon(s) in question, and make sure there is no "Invisible=yes".
Do note tho that the bullets have no real, visible projectile, and you have to add it.
Thank you, also one more thing, how can i make my harrier fight air vehicles? against the kirov and others? QUICK_EDIT
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