Posted: Sun Jan 13, 2019 2:32 pm Post subject:
Issues with black dots on my new voxel
Subject description: Auto-normals were used
I've made my own turret for the Tesla Tank in Yuri's Revenge. For the most part, I'm happy with it (considering my level of skill - it should be obvious from looking at it that there are improvements to be made). However, there are some issues with it in-game - annoying black dots appear all over it. In case you need to know, I used the auto-normals feature in VXLSE because I don't know enough about normals to do them by hand. Some screenshots, as well as the voxel itself, are attached to this post. Would someone please help me?
I think this had something to do with the VXL being too small, and then stretched out.
But seeing as the turret is not hollow, that is out of the question.
Also, is just my VXLSE messing up here?
He set the Min Y Voxel Bound at -15.5, when he probably wanted it to be higher, not lower. The voxel is 12 pixels tall, stretched to 41 pixels tall. lol.
The normal look fine in VXLSE, so I'm guessing it's an inconsistency with the blue shades. IIRC, there are other powers at play in displaying voxels than just normals and color. Could you check the same voxel with the blues replaced by a different color such as the allied steel shades? QUICK_EDIT
I think this had something to do with the VXL being too small, and then stretched out.
But seeing as the turret is not hollow, that is out of the question.
Also, is just my VXLSE messing up here?
silverwind wrote:
He set the Min Y Voxel Bound at -15.5, when he probably wanted it to be higher, not lower. The voxel is 12 pixels tall, stretched to 41 pixels tall. lol.
I don't know how that happened. I was sure that I'd set the Min Y Bound at 14.
I'll make the changes you've suggested and see how that changes things.
EDIT: I've done some experimentation, and it seems like I need to fill in some voxels at various points along the surface of the half-sphere.
EDIT2: I've filled in the ones that I can see need filling in, but there are still dark dots on it at certain angles. Ach. I've pretty much given up on improving it much further. _________________ "The present is theirs. The future, for which I really worked, is mine." - Nikola Tesla QUICK_EDIT
I don't quite know what that means, sorry. _________________ "The present is theirs. The future, for which I really worked, is mine." - Nikola Tesla QUICK_EDIT
He is talking about using Voxel Bounds to decide the final size of the voxel, which wasn't the problem you had to begin with. He misunderstood the thread, I guess. QUICK_EDIT
There are gaps in the voxels surface, so when rendered ingame you can see through the unit & to the voxels on to the other side, which are a lot darker thus the "black dots".
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