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[HELP] invisible zeplin ???
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nicoandreasj
Vehicle Driver


Joined: 22 Mar 2018

PostPosted: Wed Jan 23, 2019 5:02 pm    Post subject:  [HELP] invisible zeplin ??? Reply with quote  Mark this post and the followings unread

hi, i copyed a kirov airship in my map so i can change its values . but now it is invisible. can someone help me out ? also when i change ''speed='' its not going any faster.

[ZEPP]
ROT=10
Cost=10000
Name=KIROV AIRBORNE
Size=50
Armor=medium
Owner=Russians,Confederation,Africans,Arabs
Sight=8
Speed=10
Crewed=no
Points=100
UIName=ZEP
Primary=BlimpBombZEP
Soylent=2000
Category=AirPower
DieSound=
OmniFire=yes
Strength=4000
AuxSound1=Dummy
AuxSound2=Dummy
Crashable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
MaxDebris=14
MoveSound=KirovMoveLoop
Secondary=Medusa
SpeedType=Hover
TechLevel=10
VoiceMove=KirovMove
Bunkerable=no
PitchAngle=0
PitchSpeed=.9
CreateSound=KirovCreated
SelfHealing=Yes
ThreatPosed=30
VoiceAttack=KirovAttackCommand
VoiceSelect=KirovSelect
BalloonHover=yes
ElitePrimary=BlimpBombEZEP
JumpJetAccel=10
JumpjetClimb=6
JumpjetCrash=12
JumpjetSpeed=5
MoveToShroud=yes
MovementZone=Fly
Parasiteable=no
Prerequisite=NAWEAP,NATECH,NACNST,NAFLAK,NALASR,TESLA,NARADR,NAPOWR,NADEPT,NAINDP
CrashingSound=KirovDie
JumpjetHeight=750
VoiceCrashing=KirovVoiceDie
VoiceFeedback=
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
EliteSecondary=MedusaE
RadarInvisible=no
ImpactLandSound=KirovCrash
JumpJetTurnRate=2
JumpjetNoWobbles=yes
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
DamageParticleSystems=SparkSys,SmallGreySSys
IsSelectableCombatant=yes
AllowedToStartInMultiplayer=no

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Wed Jan 23, 2019 5:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use Image= to make the game know which art.ini section should it use to show this unit.
Units with jumpjet locomotor use JumpjetSpeed= when it's flying, Speed= in RA2 and YR only affect ground speed.

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nicoandreasj
Vehicle Driver


Joined: 22 Mar 2018

PostPosted: Wed Jan 23, 2019 7:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Virgil wrote:
Use Image= to make the game know which art.ini section should it use to show this unit.
Units with jumpjet locomotor use JumpjetSpeed= when it's flying, Speed= in RA2 and YR only affect ground speed.


how come that so many units dont have image in the ini settings ? where can i find the images of the units ?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Jan 23, 2019 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

By default, Image= takes the same value as the Techno's ID in rules.

This means that, unless it specified to be something else, the game will load the [GACNST] image from art(md).ini should it read the [GACNST] section from rules(md).ini.

Other Technos like the MCV, Grizzly and Apocalypse use other Images.
As a result, they need Image=AMCV or GTNK or MTNK respectively.

If you look through the MIXs you won't find AMCV like one'd think you would.

So what do you do?

You go to rules, see if there's an Image= specified for the MCV, and look for that in art and the MIXs.

Here: https://www.modenc.renegadeprojects.com/Image

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Jan 23, 2019 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Image= is known to cause glitch in map

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