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(TS) Ion collectors as Oil derricks (like RA2)
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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Thu Apr 04, 2019 10:16 pm    Post subject:  (TS) Ion collectors as Oil derricks (like RA2) Reply with quote  Mark this post and the followings unread

NOTE: THIS IS TESTED AND WILL WORK ON CNCNET ONLY. SKILLS IN MAP FILE EDITING AND TRIGGER AND MODDING KNOWLEDGE IS REQUIRED.


INTRO

I've used Lin Kuei Ominae's "Ion collector" as oilderrick in map. it seems perfect for TS's form of RA2's oil derricks



It makes for very interesting gameplay in TS, so far many people online really enjoyed it. Rampastring's Spawn patch and Give Credits trigger make so much possible, and this is just a glimpse of it.  It's been tested on 3 maps so far, and has potential to be added on standard maps as well, just for fun. On these test version, the Ion Collectors will give you 100 credits every 10 seconds, and some power. Its a nice bonus, and even if you can keep your collector for 50 (tibsun) seconds, after its being hijacked by someone else, you at least have your engineer money back, and had the ability to build next to it. Of course the entire building is modifiable, right now its immune, can't be sold and you only need 1 engineer to capture it. (despite multi engineer) 

This is a nice map i found from the mod "The Second Tiberium War", just cuz i thought it was so pretty, i added them there to test and its a pretty smooth 1v1 gameplay


This map are 2 more with these are in the attachments below. Note that these still have the testing 100$ per 10 seconds, and lots of power. in This tutorial on the other hand, reduced to $85 and little power.

TUTORIAL

Since it takes a big load of triggers to create the oil derrick logic, i figured to make it easier on everyone else, and provided a simple way to get them in your map. It is to simply copy paste the trigger codes in your map file. And attach the triggers (in Final Sun) to the building. (I also added a second approach in the attachment RAR file, using XCC_INI_CLT)



THIS IS 1 SINGLE OIL DERRICK! DOWNLOAD OILDERRICK.RAR FOR 1,2,4 AND 8 OIL DERRICKS!
Code:


[b]; If you already have triggers, Just copy paste the content under Tags, Events, Triggers, and Actions below your existing ones.
; This content includes [Houses], make sure you don't double copy it[/b]


[Triggers]
01L10002=Neutral,01L10020,attach to Oilderrick#1,0,1,1,1,0
01L10004=Spawn1,<none>,Oilderrick#1 - spawn1,1,1,1,1,0
01L10006=Spawn2,<none>,Oilderrick#1 - spawn2,1,1,1,1,0
01L10008=Spawn3,<none>,Oilderrick#1 - spawn3,1,1,1,1,0
01L10010=Spawn4,<none>,Oilderrick#1 - spawn4,1,1,1,1,0
01L10012=Spawn5,<none>,Oilderrick#1 - spawn5,1,1,1,1,0
01L10014=Spawn7,<none>,Oilderrick#1 - spawn7,1,1,1,1,0
01L10016=Spawn6,<none>,Oilderrick#1 - spawn6,1,1,1,1,0
01L10018=Spawn8,<none>,Oilderrick#1 - spawn8,1,1,1,1,0
01L10020=Neutral,01L10022,Oilderrick#1 Captured by 2 ,0,1,1,1,0
01L10022=Neutral,01L10024,Oilderrick#1 Captured by 3 ,0,1,1,1,0
01L10024=Neutral,01L10026,Oilderrick#1 Captured by 4 ,0,1,1,1,0
01L10026=Neutral,01L10028,Oilderrick#1 Captured by 5 ,0,1,1,1,0
01L10028=Neutral,01L10030,Oilderrick#1 Captured by 6 ,0,1,1,1,0
01L10030=Neutral,01L10032,Oilderrick#1 Captured by 7 ,0,1,1,1,0
01L10032=Neutral,01L10162,Oilderrick#1 Captured by 8 ,0,1,1,1,0

[Actions]
01L10002=9,14,0,50,0,0,0,0,A,53,2,01L10004,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10004=1,106,0,50,85,0,0,0,A
01L10006=1,106,0,51,85,0,0,0,A
01L10008=1,106,0,52,85,0,0,0,A
01L10010=1,106,0,53,85,0,0,0,A
01L10012=1,106,0,54,85,0,0,0,A
01L10014=1,106,0,56,85,0,0,0,A
01L10016=1,106,0,55,85,0,0,0,A
01L10018=1,106,0,57,85,0,0,0,A
01L10020=9,14,0,51,0,0,0,0,A,53,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10022=9,14,0,52,0,0,0,0,A,53,2,01L10008,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10024=9,14,0,53,0,0,0,0,A,53,2,01L10010,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10026=9,14,0,54,0,0,0,0,A,53,2,01L10012,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10028=9,14,0,55,0,0,0,0,A,53,2,01L10016,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10030=9,14,0,56,0,0,0,0,A,53,2,01L10014,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10018,0,0,0,0,A
01L10032=9,14,0,57,0,0,0,0,A,53,2,01L10018,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10004,0,0,0,0,A

[Events]
01L10002=1,1,0,50
01L10004=1,13,0,10
01L10006=1,13,0,10
01L10008=1,13,0,10
01L10010=1,13,0,10
01L10012=1,13,0,10
01L10014=1,13,0,10
01L10016=1,13,0,10
01L10018=1,13,0,10
01L10020=1,1,0,51
01L10022=1,1,0,52
01L10024=1,1,0,53
01L10026=1,1,0,54
01L10028=1,1,0,55
01L10030=1,1,0,56
01L10032=1,1,0,57


[Tags]
01L10003=2,ATTACH TO OILDERRICK #1 1,01L10002
01L10005=2,Oilderrick#1 - spawn1 1,01L10004
01L10007=2,Oilderrick#1 - spawn2 1,01L10006
01L10009=2,Oilderrick#1 - spawn3 1,01L10008
01L10011=2,Oilderrick#1 - spawn4 1,01L10010
01L10013=2,Oilderrick#1 - spawn5 1,01L10012
01L10015=2,Oilderrick#1 - spawn7 1,01L10014
01L10017=2,Oilderrick#1 - spawn6 1,01L10016
01L10019=2,Oilderrick#1 - spawn8 1,01L10018

[Houses]
0=GDI
1=Nod
2=Neutral
3=Special
50=Spawn1
51=Spawn2
52=Spawn3
53=Spawn4
54=Spawn5
55=Spawn6
56=Spawn7
57=Spawn8


Save, Open Final Sun and Attach #Oilderrick1 to your oilderrick building!

To Change the amount of credits, Select all copied lines under Actions, Replace all:  ,85,  replace with ,youramount,
To change the delay between credits, select everything under Events, Replace all: ,10  replace with ,youramount
(Using notepad++ you can select columns holding ALT

Now to add your Charge Collector, copy these codes in your map, if you already have mods or imported rules.ini in your map, then make sure you don't double up on [Animations] and [BuildingTypes] (YOU CAN SKIP THIS STEP IF YOU USE A DIFFERENT BUILDING)

Code:


[Animations]
1045=ICCPP_A
1046=ICCPP_AD
1047=ICCPP_B
1048=ICCPP_C
1049=ICCPP_C2

[BuildingTypes]
277=ICCPP
278=ICCPPUP
381=ICCPPUP1
382=ICCPPUP2
383=ICCPPUP3

[ICCPP]
Cost=800
Name=Ion Charge Collector
Armor=heavy
Owner=GDI,Nod
Power=10
Sight=4
Crewed=yes
Immune=yes
Points=40
Adjacent=8
Strength=15000
Upgrades=3
Explosion=FIREEXPL
MaxDebris=6
TechLevel=-1
Capturable=true
Unsellable=yes
ThreatPosed=0
TogglePower=no
DamageSmokeOffset=300, 300, 450
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys

[ICCPPUP]
Cost=300
Name=Charge Collector
Armor=wood
Image=ICCPP_C
Owner=GDI
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=-1
Capturable=no
ThreatPosed=0
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP1]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP2]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP

[ICCPPUP3]
Cost=1000
Name=Charge Collector AI
Armor=wood
Image=ICCPP_C
Owner=GDI,Special
Power=2
Sight=1
Crewed=no
Points=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
TechLevel=9
BuildLimit=0
Capturable=no
AIBuildThis=yes
ThreatPosed=0
Prerequisite=BARRACKS,ICCPP
PowersUpToLevel=-1
PowersUpBuilding=ICCPP





Make all the edits you want, there is a trigger that stops the money going when building is destroyed by C4. Use BridgeRepairHut=yes to avoid C4
; Make sure you use Notepad's 'replace all' function (ctrl+f) And check "In selection only", AND ofcourse, if you mess something up just use CTRL+Z (undo)


HOW THIS WORKS/HOW IT'S MADE
If you want to make something similar, first make sure the client you use is updated with the latest hacks, so it will include being able to use Spawn locations in triggers, activating it by adding the [Houses] list in your map as listed in the code. Plus the give credits should be in the hack too. (TS-Client should have this, but have not tested this yet)

To create a "give credits" trigger, you have to make sure you have the right edits in FSData.ini in the Final Sun folder. Under [Actions] number 106 should be:
Code:
106=Give Credits...,0,2,5,0,0,0,0,0,0,Give credits to a specific house.,1,0,106
Make this change and save if its not there.

The triggers have been created with Final sun's, under Edit> trigger editor (with disabled beginner mode under Options), using 8 repeating triggers with events "Entered by" with spawn1 as parameter in the first triggers, spawn2 in the next, etc. all with Action "enable trigger", enabling each their own Trigger, the "give credits" loop, and also 7 disable all other houses credits loop. So the give credits loop need another 8 repeating triggers, Using event Time elapse, and action give credits. Make sure you have all the triggers options owner set to Neutral and repeating. Then you attach the "entered by spawn1" to your oil derricks, and in that same trigger's options attach the"entered by spawn2" trigger, and in that trigger attach spawn3, etc.

You can download one of the maps i attached here, to check it out yourself and see how the trigger's work.

So this how to create 1 single oil derrick and its logic, its alot of clicking i know, so I've used PTapioK's amazing time safer software "TSWaveMaker" To clone all the triggers use its ascending parameters to quickly clone them. But You could probably copy paste them (under lists actions, events, tags, triggers) and simply change the ID's (I use Notepad++, using holding alt and select the colomn i wanna change, then go to edit> column editor, that way you can quickly change a list of ID's)

WHAT CAN GO WRONG?
Using 2 different editor on the same file could delete your work. So Always make sure you Reload the file Each time you made an edit. Using a software like notepad++ will always ask you to reload it, Final sun does NOT.
If this will crash its possible that the client you're using isn't up to date, for this is tested and working in CnCnet.
I Made each oilderrick's trigger ID to start with "01L1", and the second "01L2", etc. so you should not have any trigger duplicates
And once again, if you already have triggers, you have to cut/copy all content under  [Tags],[Triggers],[Actions],[Events] or use my alternate way i used in the RAR attachment file

Using triggers can always crash untested, and so its smart to test every little thing first. Or ever smarter, get a coach that knows alot about final sun. Me, Ptapiok, Humble, Skylegend, and many others don't mind helping you on on the discord sever https://discord.gg/CMMVFYk  if you have any trouble what so ever.

OTHER THEN ALL OF THAT, COPYING ALL CODES UNDER [Tags],[Triggers],[Actions],[Events] will most likely work (on CnCnet for sure).

Download OILDERRICK.rar in attachment:



OILDERRICK.rar
 Description:

Download
 Filename:  OILDERRICK.rar
 Filesize:  82.41 KB
 Downloaded:  4 Time(s)


TibSun OILDERRICK Preset Tutorial.txt
 Description:
This is my old sloppy tutorial, 1 of the oilderricks also don't work propporly, download the OILDERRICKS.rar

Download
 Filename:  TibSun OILDERRICK Preset Tutorial.txt
 Filesize:  25.54 KB
 Downloaded:  4 Time(s)


arid chasm ion collectors.map
 Description:

Download
 Filename:  arid chasm ion collectors.map
 Filesize:  207.8 KB
 Downloaded:  6 Time(s)


GSO oilderricks.map
 Description:

Download
 Filename:  GSO oilderricks.map
 Filesize:  105.71 KB
 Downloaded:  7 Time(s)


conflict oilderricks.map
 Description:

Download
 Filename:  conflict oilderricks.map
 Filesize:  264.28 KB
 Downloaded:  4 Time(s)


Last edited by Holland on Wed Apr 17, 2019 3:48 am; edited 9 times in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Apr 05, 2019 6:55 am    Post subject: Reply with quote  Mark this post and the followings unread

I've allowed myself to set the images to be displayed with 640 width for devices with smaller screens.

As for this tutorial, please make it an actual tutorial.
A tutorial describes how things work. This is just a promotion for ugly online maps and a wall of unreadable code, which when copied into maps might even break them due to duplicate IDs (what if my map has already a trigger 01555060). You could have renamed them and insert a single letter to avoid this, as FinalSun uses numbers only for newly created triggers/scripts/teams etc.

Why do you added all the Fake Houses? Adding houses in MP-maps doesn't even work IIRC.
What is the trigger action you used? A big "Note: works with TS Client only" would be also helpful, not only a mentioned footnote in a text describing the awesomeness of oil derricks. Right now there is surely the occasional newbie trying this in vanilla TS and then complaining this doesn't work.
Why does it work?
How does it work?
Which steps do i have to follow to create my own oil derrick from scratch? What if i want to use a different building?
What problems might occur?
Do i need a trigger/action/script etc for each player? (obviously yes, as i checked the wall of code, but a newbie mapper would have no clue why and how)

As a tutorial: 0/5 points

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Fri Apr 05, 2019 2:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ty lko, i'll be on those points when i reach my pc. I just copied it from cncnet forum, mainly for my fellow mapmakers there. Didn't think about it. So the ID's can have a letter as well? Thats cool

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 06, 2019 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I think this is interesting. Even if the code isn't fully "explained" anyone could edit it. And I thought the maps were simple examples, not "promotion".

Not everything has to be so negatived...

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Apr 06, 2019 7:09 am    Post subject: Reply with quote  Mark this post and the followings unread

This is a Tutorial forum.
There are special rules to meet in the tutorial forum (mainly being a Tutorial), which this topic does not.

\moved to mapping discussion.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Sat Apr 06, 2019 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright i made the changes that were pointed out by LKO. I know its not the best explanation lol, im not using pictures and stuff like a real tutorial indeed. So thanks for making the proper suggestions and actions LKO! I was oblivious that noobs could try to make it work. Now i can update it on cncnet as well.

NimoStar i also agree with you. I guess my excitement of my discovery that copying triggers into a another map actually works, made me blind of these issues. It was coming from a quick copy paste after a long hard day, unconscious, oblivious, so i didn't take responsibility. Also, from a martial arts teaching and parenting viewpoint, expecting a lot from someone will help him grow. Positive reinforcement; addressing and showing the right way; complimenting whats right, is mostly the right way of teaching. And so i gotta adress the 0 out of 5, that wasn't very motivating, lol.

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Wed Apr 17, 2019 3:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Updated Tutorial  Very Happy

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Apr 18, 2019 7:59 am    Post subject: Reply with quote  Mark this post and the followings unread

MP houses can be used for trigger events? I remember that it isn't possible.
Or have TS Client some hack for it?

Bittah Commander wrote:
Even if you do that, there's no event to identify which player captured/entered the structure (Iran's Spawn# houses don't work with events), which means you still can't reveal the map for specifically the player that captured the structure.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Apr 18, 2019 10:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, the Spawn houses now work on Triggers/Events too.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Thu Apr 18, 2019 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, nice to hear that. I might go back and apply that on my MP map.

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Holland
Grenadier


Joined: 31 May 2017

PostPosted: Mon Apr 22, 2019 3:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Tuc0 wrote:
MP houses can be used for trigger events? I remember that it isn't possible.
Or have TS Client some hack for it?

Bittah Commander wrote:
Even if you do that, there's no event to identify which player captured/entered the structure (Iran's Spawn# houses don't work with events), which means you still can't reveal the map for specifically the player that captured the structure.


Yeah theres alot more possible now, you can go nuts! But yeah reveal map doesnt work for a single player, my workaround is an invisible team that scouts or that gets a crate (modded to reveal only)

You can also do fun stuff with these:
Building  exist (you can make a repeating teamtype with freeunit, or a teamtype as superweapon, or timer, or activate ionstorm etc..)
Builds type..  (you can start anything, an alert or start a timer etc..)
Units destroyed ( u can make a player lose money with (new) trigger give credits, or make your team get credits with every kill, i would use a column editor like np++ for that lol)
Entered by.. (you can make a Domination map or capture the flag)

Spied upon, you can now actually steal money, or make the spawn allie you 5 seconds and unallie you with lol... havnt tried spied and thieved by yet tho, might not work.

I also made a nice td race map, the entered by spawn(finish line) gives u more tech lol

I do have maps with all of these examples which i guess i should post. So they do work. Can't think of more atm. Theres much more i like to try out too, its fun.

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Tuc0
Missile Trooper


Joined: 26 Sep 2016
Location: Slovakia

PostPosted: Mon Apr 22, 2019 8:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Indeed, it makes things a lot easier now.
I remember that for my map it took me several days to make a trigger workaround to achieve "Entered by" event. Around 60-70 triggers to determine player and send free reinforcements.
I had to even draw scheme for myself  Smile to avoid being lost and easier bugfixing.

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