So, I downloaded MadHQ's Kirov Gunship cobbled some code together, and began testing.
Problem being, the gunship seems to have issues staying still, it'll get to a spot and turn a bit, and when you tell it to attack something (I've given it missiles similar to the IFV or Guardian GI) it won't turn and face the intended target.
Is this known behaviour or is there a tag my idiot brain has missed? code is 95% the same as the Kirov, but here ya go:
It's like you haven't done jumpjet units in long while and forgot entirely they have that bug and need OmniFire
Haven't done jumpjets ever. lol. I thought I may need omnifire, but wondered if there was another way to fix it before I went that route. _________________ MIdAS - Turning wages into beer since 2002 QUICK_EDIT
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