Posted: Mon Apr 15, 2019 2:48 pm Post subject:
Need help with rendering in Blender
Subject description: My sprites look like crap
Hey community. Could someone tell me the proper way to render sprites in Blender using DonutArnold's blender templates?
When I try to render sprites they look like this:
I don't even know how to describe this. Grainy?
While when I render sprites with OpenGL they look like this:
But unfortunatelly I don't get the blue background or the shadows.
Edit: I now know what "cycles" are for. But now I have to find out how to combine the DonutArnold's templates and cycles
Edit2: I finally found out how to render properly but unfortunatelly I still don't know how to rotate
You can create a rotate animation by creating an empty object and parent all the needed objects to it and then you can add rotation keys to that empty object and children will follow. Remember to set interpolation to linear (default is ease). QUICK_EDIT
My problem was that whenever I rendered something it turned out completelly grainy. I literally just started using Blender two days ago, so I didn't know what "cycles" are and that you can use predetermined cycle renderers. So now every time I am opening your templates I am opening your cycles at the same time now and it works
Quote:
You can create a rotate animation by creating an empty object and parent all the needed objects to it and then you can add rotation keys to that empty object and children will follow
Thanks, I'll try that. _________________ I use Arch btw QUICK_EDIT
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