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Help.. Ra2yr rulesmd & art
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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Sat Jun 15, 2019 12:57 am    Post subject:  Help.. Ra2yr rulesmd & art
Subject description: I have question related to rules & art.
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How to make infantry immune to legonaire chronobeam and infantry cannot be killed when selected for ironcurtain.....

Last edited by Lansmozar on Mon Jul 01, 2019 12:12 pm; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jun 15, 2019 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

(This will need Ares)
For chrono immunity:
Add a new armor type, call it flak_C or something.
Code:
[ArmorTypes]
flak_C=flak ;;This is to make flak_C identical in terms of verses to the original flak. You can pick another ArmorType instead, or add another.

Then look for the CLEG's weapon, find its warhead, and add
Code:
Versus.flak_C=0%

Now you have a new armor, identical to the original you copied the damage verses from, but immune to the Chrono Legionnare's weapon's warhead.
See here: http://ares-developers.github.io/Ares-docs/new/additionalarmortypesandverses.html

As for the IC_immune infantry, I guess you'll need to make a "cyborg" and give the man vehicle armor.
Although, the engine might decide who dies and who doesn't from IC and Chronoshift by looking at the Types in the blast area.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Sat Jun 15, 2019 8:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Warpable=no on unit / building will also make the object immune to Temporal=yes weapons. This will work even without Ares, however it does not make the objects untargetable for these weapons, so the approach proposed by TAK02 above is actually better.

Only way to make Iron Curtain-type superweapon to not kill infantry is to set the SW.AffectsTarget (Ares feature as well) to units,buildings - it defaults to all, meaning that infantry would also be affected by IC (they get killed if they are). It is possible that this won't cover Organic=yes vehicles like Dolphins / Squids, though.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jun 15, 2019 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

"Kills this TechnoType instead of Iron Curtaining it. Uses [CombatDamage]?C4Warhead= and the TechnoType's Strength for Damage.

   InfantryTypes are hard coded to always die from Iron Curtain regardless of this flag's value." - ModEnc on Organic

Maybe the IC-kill thing is just the game chking for Organic=yes? And, since Infantry have Organic=yes hardcoded, they're always killed?
How would one go about making IC-able Cyborgs tho?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Sat Jun 15, 2019 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

I wonder if it is possible to change the verses of [Super] warhead to make infantry immune to IC, if the game really use that warhead to kill infantries affected by IC.

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Tue Jun 18, 2019 12:36 am    Post subject: Reply with quote  Mark this post and the followings unread

How do i make infantry able to ironcurtain?

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WoRmINaToR
Rocket Cyborg


Joined: 31 Oct 2008
Location: AKA Sir Prize

PostPosted: Thu Jun 20, 2019 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
New name: Sir Prize. I've switched to a new account to update to the name I've been using everywhere else for the last several years.

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Thu Jun 27, 2019 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Hello can someone help me about rules for aircraft transport like nighthawk but stay on flying and land only when passengers takes in and out?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Thu Jun 27, 2019 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Not possible. Transports need to land or otherwise they can't load/unload in their passengers.

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Fri Jun 28, 2019 3:42 am    Post subject: Reply with quote  Mark this post and the followings unread

Another question...

I change a infantrytypes into a vehicletypes but the image of this ingame is always rotating while moving it is possible to fix this using shp.file?.. Or ineed a voxel file infantry?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Fri Jun 28, 2019 2:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

VehicleType and InfantryType are treated differently when reading a shp file, and InfantryType is hardcoded to use shp, so no.

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silverwind
Cyborg Firebomber


Joined: 11 Jun 2016

PostPosted: Fri Jun 28, 2019 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

About that, refer to the Terror Drone's ART entry (and its' SHP file) to get an idea about how SHP files work with vehicles.

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Lansmozar
Vehicle Drone


Joined: 16 Oct 2018

PostPosted: Mon Jul 01, 2019 12:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

5th question...

Make warfactory to clone a vehicles?
Like cloning vats for infantry..
It is possible and how?

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon Jul 01, 2019 12:39 pm    Post subject: Reply with quote  Mark this post and the followings unread


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