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Area mind control with AttachEffect?
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Sun Jun 30, 2019 9:26 pm    Post subject:  Area mind control with AttachEffect? Reply with quote  Mark this post and the followings unread

Possible to make something like that? Like in MO with IronGuard but with MC?

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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Tue Jul 02, 2019 6:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

No one?

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Jul 02, 2019 9:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

asked before
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suffle19
Disk Thrower


Joined: 27 Jun 2019

PostPosted: Fri Jul 05, 2019 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

cant find anything useful... only trick with airburst or something like that.
Also(i hardly believe) but is there any way to make mind control with duration time?

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Jul 06, 2019 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

If it's a superweapon, make it spawn invisible infantry/units that can mindcontrol, attacheffect on the spawned unit so they lose HP over time, when they die the controlled units go back to normal. Only way I can think of achieving timed mind control.

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sat Jul 06, 2019 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Don’t have to kill the unit. EMP stops it too. Can be useful making a general timed mind control unit.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jul 07, 2019 4:45 am    Post subject: Reply with quote  Mark this post and the followings unread

cxtian39 wrote:
Don’t have to kill the unit. EMP stops it too. Can be useful making a general timed mind control unit.

Hmm... so something like the Dune Deviator is possible without having to make new logic (unless people want more direct control, I guess?).

But wouldn't EMP simply mean "shutdown for this many frames"? That means the inviso will just get back online at some point, and maybe stop players from dying in non-short games.

Unless Insignificant=yes fixes that one?

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