Posted: Mon Jul 08, 2019 2:11 am Post subject:
how to recruit pre placed units on a multiplay map?
Subject description: its a hard question...
does anyone know how to make the AI recruit units on a multiplay map? i cant seem to get it to work through my normal method i might use in campaign, aside from
the obvious action 4 dis-enabled in multiplay, is the method to attach the team to an AI trigger. as in
script > team > ai trigger ; fired by any ai autonomously under ai trigger condition, circumventing need to assign houses on teams and triggers....
taskforce^
however, while i can get the skirmish ai to build ai trigger teams, and i can get the campaign ai to recruit pre-placed teams autonomously, i cant get
the skirmish AI to recruit pre placed teams and i dont know why.
the whole purpose of this is to add AI functionality to a certain skirmish map, and i need the AI to execute a chronosphere move of their MCV at game start; but right now
i cant even make them recruit any units at all.
EDIT: its worth mentioning that the AI apparently ignores the global ai trigger to deploy mcv at game start and its instead related to the
fact mcv's deploy into construction yards. an mcv will attempt to deploy with global aitriggers off, and will not attempt to deploy with
global triggers on and DeploysInto= changed Last edited by McPwny on Mon Jul 08, 2019 1:17 pm; edited 1 time in total QUICK_EDIT
Pre-placed units belong to the right house? I'm assuming you're making one of those maps that forces a player and AI to be specific houses... although such things aren't my cup'o'tea.
not really relevant, but its the opposite of that. its a map the ai wouldnt be able to figure out so i indended to add a custom ai so that
people could play skirmish with any ai like normal; it hinges on first getting the computer to recruit their mcvs into a team which
it would then fire the chronosphere on via AItrigger _________________ visit my moddb profile for .shp downloads and stuff QUICK_EDIT
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